lps999

Brazil
On FACEIT since 2020 116 matches tracked 18 matches in 30 days
ELO ▼ 70
2,161
30-day peak: 2,231
Rank SA ▼ 367 places
#3,713
BR #1,853 in BR
30 days · prev. #3,346 · best #2,814
Last updated:

How does lps999 play?

Rating 1.04 (from 96 matches) K/R 0.74 ADR 76.4 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 96 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 28% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 4%
AWP share of kills 33%+22 pp · Ø 11% better than 98%
K/D 1.11+0.09 · Ø 1.02 better than 79%
Pistol kills per match 2.8
Knife kills 1 in 116 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 67%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 12x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −9.8, Headshots −3 pp, Win rate −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOct

Best month: April 2026 with 0.87. Last 3 months: 0.76 (at the start 0.83). Slightly above the average (0.73).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −76 ELO
40 matches · 58% win rate
On Dust 2 −1 ELO
30 matches · 60% win rate
Between 18:00 and 24:00 −75 ELO, win rate 52%

lps999 loses the most ELO on Mirage: −76 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Most kills in a match: 27 · Dust 2
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
58% better than 76%
0.75 better than 58%
78.4 better than 40%
1.03 better than 53%
58% of 153 duels better than 86%
24% of 21 situations better than 14%
Dust 230
60% better than 79%
0.69 better than 28%
71.4 better than 10%
0.97 better than 29%
51% of 113 duels right on the average
42% of 19 situations better than 60%
Anubis13
62% -
0.79 -
81.7 -
1.14-
65% of 46 duels -
25% of 8 situations -
Ancient12
58% -
0.77 -
75.8 -
1.08-
54% of 46 duels -
60% of 5 situations -
Cache7
57% -
0.60 -
68.4 -
0.88-
52% of 21 duels -
43% of 7 situations -
Nuke6
67% -
0.80 -
83.6 -
1.21-
67% of 18 duels -
100% of 1 situations -
Inferno5
80% -
0.83 -
80.0 -
1.36-
85% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lps999 plays

Across 116 matches lps999 averages K/R 0.74 and ADR 76.4; the rating across the 96 rated matches is 1.04. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 38% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 33 of 96 matches the rating was 1.10 or higher (34%), in 40 it was below 0.90. In 53 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.24. lps999 loses the most ELO on Mirage (−76 ELO, win rate 58%). Things go best in match 3 of the day (+49 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +49 ELO. Got weaker: K/R −0.07, ADR −9.8, Headshots −3 pp, Win rate −7 pp. Last 30 days: 18 matches, win rate 67%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.