lovefool07
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 3 averageAug 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.69. Last 3 months: 0.69 (at the start 0.65).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: August 2026 with 72.1. Last 3 months: 72.1 (at the start 67.9).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 52% (at the start 50%).
Matches won (win rate)
Best month: June 2026 with 43%. Last 3 months: 27% (at the start 43%).
Best month: August 2026 with 1,173.
Rounds with first kill
Best month: August 2026 with 5%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 43 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Most kills in a match: 28 · Anubis
- Longest win streak: 3 wins in a row · Dust 2
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How lovefool07 plays
Biggest strength: Rounds with a death at only 65%, where lower is better. That is better than 99% of players on level 3. Most room to improve: Rounds with first kill at 5%. That is better than only 3% of players on level 3. On average 14.4 kills per match, 51% of them headshots. The strongest map is Mirage with a 44% win rate in 16 matches. In 21 matches with detailed stats: 4 4Ks and 0 aces. Improved over the last three months: K/R +0.04, ADR +4.2, Headshots +2 pp. Got weaker: Win rate −16 pp.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.