louside-

JM
45 matches tracked 32 matches in 30 days
Last updated:

How does louside- play?

Rating 0.89 K/R 0.64 ADR 68.6 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 36%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 43%−8 pp · Ø 51% better than 5%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 14%+4 pp · Ø 10% better than 72%
K/D 0.89−0.13 · Ø 1.02 better than 9%
Pistol kills per match 1.9
Knife kills 3 in 45 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 6%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 10%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 4x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 1.7−2.6 · Ø 4.3 better than 2%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 18%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether louside- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 45 matches, all from the last 3 months.

Kills per round (K/R)

0.64
SepOct

Patterns

Soon this shows where louside- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Mirage
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
33% better than 6%
0.59 better than 3%
65.3 better than 2%
0.82 better than 2%
37% of 51 duels better than 3%
38% of 13 situations right on the average
Ancient9
33% -
0.71 -
76.1 -
1.01-
58% of 26 duels -
40% of 10 situations -
Dust 27
71% -
0.72 -
75.7 -
1.00-
44% of 25 duels -
100% of 1 situations -
Anubis5
40% -
0.58 -
61.2 -
0.76-
32% of 19 duels -
67% of 3 situations -
Inferno5
60% -
0.64 -
65.5 -
0.89-
50% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How louside- plays

Across 45 matches louside- averages K/R 0.64, ADR 68.6 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 9 players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 9 players. Averages 14.3 kills per match with 50% headshots. In 11 of 45 matches the rating was 1.10 or higher (24%), in 24 it was below 0.90. In 45 matches with detailed stats: 4 4Ks and 0 aces. Last 30 days: 32 matches, win rate 34%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.