losercsgo

USA
85 matches tracked
Last updated:

How does losercsgo play?

Rating 1.16 (from 32 matches) K/R 0.78 ADR 83.6 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 32 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 13% normal 0.90 to 1.09 13% weak 0.75 to 0.89 22% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 60%+9 pp · Ø 51% better than 98%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 4%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 78%
AWP share of kills 8%−2 pp · Ø 10% better than 47%
K/D 1.10+0.08 · Ø 1.02 better than 81%
Pistol kills per match 2.8
Knife kills 3 in 85 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 85%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 76%
4Ks and aces 9x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 93%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.11, ADR +9.2, Headshots +5 pp
= Stayed the same
Win rate at 53%, ELO at 1,770
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Last 3 months: 0.84 (at the start 0.73). Well above the average (0.73).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Cache
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
53% better than 59%
0.82 better than 85%
86.9 better than 81%
1.41-
69% of 55 duels better than 99%
22% of 9 situations better than 13%
Dust 217
53% better than 61%
0.78 better than 76%
88.9 better than 88%
1.10-
60% of 81 duels better than 92%
46% of 13 situations better than 73%
Ancient14
43% -
0.74 -
78.6 -
0.97-
54% of 59 duels -
20% of 10 situations -
Cache13
46% -
0.83 -
88.5 -
1.34-
60% of 52 duels -
36% of 11 situations -
Anubis11
64% -
0.68 -
72.3 -
0.85-
38% of 32 duels -
50% of 8 situations -
Nuke6
67% -
0.77 -
82.9 -
0.75-
55% of 38 duels -
33% of 3 situations -
Inferno4
75% -
0.85 -
79.9 -
1.15-
54% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How losercsgo plays

Across 85 matches losercsgo averages K/R 0.78 and ADR 83.6; the rating across the 32 rated matches is 1.16. Biggest strength: Opening duels won at 60%, better than 98% of level 9 players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 9 players. Averages 16.8 kills per match with 53% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 16 of 32 matches the rating was 1.10 or higher (50%), in 12 it was below 0.90. In 32 matches with detailed stats: 9 4Ks and 1 ace. Improved over the last three months: K/R +0.11, ADR +9.2, Headshots +5 pp. Unchanged in recent months: Win rate at 53%, ELO at 1,770.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.