loomimcrying
Name history of loomimcrying
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does loomimcrying play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
Averageloomimcrying wins 60 of 100 opening duels. 9 percentage points above the level 10 average (51%).
Clutch
Averageloomimcrying wins 32 of 100 1v1s. 8 percentage points below the level 10 average (40%).
Weapons and aim
Average1.15 kills per death. 0.11 above the level 10 average (1.04).
Impact
AverageAverages 2.5 round MVPs per match. 0.1 above the level 10 average (2.4).
Utility and deaths
AverageAverages 0.07 enemies flashed per round (7 per 100 rounds). 0.23 below the level 10 average (0.30).
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 1.01. Last 3 months: 0.77 (at the start 0.98). 0.03 above the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.12.
Damage per round (ADR)
Best month: June 2026 with 106.5. Last 3 months: 81.5 (at the start 103.3). 0.9 above the level 10 average (80.6).
Share of headshot kills
Best month: June 2026 with 49%. Last 3 months: 45% (at the start 44%). 6 percentage points below the level 10 average (51%).
Matches won (win rate)
Best month: July 2026 with 73%. Last 3 months: 55% (at the start 62%). 4 percentage points above the level 10 average (51%).
Best month: August 2026 with 2,496. Last 3 months: 2,399 (at the start 2,193).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 94 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.72 · Nuke
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 30 · Dust 2
Maps in detail
from the last 94 matchesCompared with players on the same level who have at least 15 matches on the map.
How loomimcrying plays
Across 94 matches loomimcrying averages K/R 0.82 and ADR 86.1; the rating across the 73 rated matches is 1.06. Biggest strength: Opening duels won at 60%, better than 96% of level 10 players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 players. Averages 18.2 kills per match with 45% headshots. The strongest map is Mirage with a 59% win rate in 32 matches. In 33 of 73 matches the rating was 1.10 or higher (45%), in 20 it was below 0.90. In 73 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. Things go best on Mirage (+52 ELO, win rate 59%). Match no. 2 of the day goes best: 63% win rate, +25 ELO. Improved over the last three months: ELO +206. Got weaker: K/R −0.21, ADR −21.8, Win rate −7 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 19 matches, win rate 58%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.