loomimcrying

Russia
On FACEIT since 2024 94 matches tracked 19 matches in 30 days
Last updated:

How does loomimcrying play?

Rating 1.06 (from 73 matches) K/R 0.82 ADR 86.1 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 73 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 26% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 15%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

loomimcrying wins 60 of 100 opening duels. 9 percentage points above the level 10 average (51%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 60%+9 pp better than 96%

Clutch

Average
Last one alive

loomimcrying wins 32 of 100 1v1s. 8 percentage points below the level 10 average (40%).

Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.15 kills per death. 0.11 above the level 10 average (1.04).

Headshot rate 45%−6 pp better than 21%
AWP share of kills 8%−3 pp better than 46%
K/D 1.15+0.11 better than 83%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Averages 2.5 round MVPs per match. 0.1 above the level 10 average (2.4).

2K rounds 13.3%−0.1 pp better than 43%
3K rounds 4.2%+0.1 pp better than 54%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 13x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.07 enemies flashed per round (7 per 100 rounds). 0.23 below the level 10 average (0.30).

Utility hit rate 32%−3 pp better than 30%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.07−0.23 better than 2%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +206
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.21, ADR −21.8, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 1.01. Last 3 months: 0.77 (at the start 0.98). 0.03 above the level 10 average (0.74).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
59% better than 78%
0.85 better than 88%
90.7 better than 87%
1.09 better than 68%
59% of 129 duels better than 87%
25% of 16 situations better than 16%
Dust 219
53% better than 53%
0.81 better than 80%
88.0 better than 81%
0.91-
72% of 57 duels better than 99%
29% of 14 situations better than 25%
Ancient17
59% better than 69%
0.78 better than 68%
80.3 better than 43%
1.08 better than 69%
62% of 53 duels better than 95%
50% of 16 situations better than 78%
Anubis12
58% -
0.83 -
84.0 -
1.15-
62% of 52 duels -
0% of 4 situations -
Nuke9
44% -
0.82 -
84.8 -
1.23-
45% of 31 duels -
50% of 8 situations -
Inferno3
67% -
0.71 -
75.7 -
0.86-
64% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How loomimcrying plays

Across 94 matches loomimcrying averages K/R 0.82 and ADR 86.1; the rating across the 73 rated matches is 1.06. Biggest strength: Opening duels won at 60%, better than 96% of level 10 players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 players. Averages 18.2 kills per match with 45% headshots. The strongest map is Mirage with a 59% win rate in 32 matches. In 33 of 73 matches the rating was 1.10 or higher (45%), in 20 it was below 0.90. In 73 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. Things go best on Mirage (+52 ELO, win rate 59%). Match no. 2 of the day goes best: 63% win rate, +25 ELO. Improved over the last three months: ELO +206. Got weaker: K/R −0.21, ADR −21.8, Win rate −7 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 19 matches, win rate 58%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.