loawerd

LV
On FACEIT since 2023 172 matches tracked 25 matches in 30 days
Last updated:

How does loawerd play?

Rating 1.05 K/R 0.76 ADR 81.0 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 172 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+5 pp · Ø 50% better than 82%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 75%
AWP share of kills 18%+8 pp · Ø 10% better than 83%
K/D 1.04+0.04 · Ø 1.00 better than 56%
Pistol kills per match 3.7
Knife kills 7 in 172 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.1%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 29%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 21x 4K, 3 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 66%
Deaths per round 73%+1 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +130
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −5.9, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.74 (at the start 0.81). Just above the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
36 matches · 36% win rate
In match 3 of the day +27 ELO
26 matches · 19% win rate
Between 6:00 and 12:00 +25 ELO, win rate 35%
On Fridays +49 ELO, win rate 33%

loawerd loses the most ELO in match 2 of the day: ±0 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.77 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
40% better than 13%
0.79 better than 73%
82.9 better than 62%
1.07 better than 65%
58% of 320 duels better than 85%
52% of 27 situations better than 85%
Dust 251
39% better than 12%
0.75 better than 57%
80.4 better than 49%
1.06 better than 59%
51% of 221 duels right on the average
32% of 31 situations better than 34%
Ancient22
45% better than 26%
0.80 better than 77%
79.6 better than 40%
1.10 better than 74%
52% of 75 duels right on the average
47% of 15 situations better than 71%
Anubis18
56% better than 63%
0.75 better than 59%
82.0 better than 60%
1.03 better than 52%
51% of 63 duels right on the average
36% of 14 situations better than 46%
Nuke7
0% -
0.61 -
67.3 -
0.79-
43% of 30 duels -
0% of 1 situations -
Inferno4
75% -
0.76 -
83.2 -
1.04-
38% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How loawerd plays

Across 172 matches loawerd averages K/R 0.76, ADR 81.0 and a rating of 1.05. Biggest strength: Opening duels won at 55%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 70 of 172 matches the rating was 1.10 or higher (41%), in 69 it was below 0.90. In 107 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. loawerd loses the most ELO in match 2 of the day (±0 ELO, win rate 36%). Things go best from match 5 of the day (+51 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, +51 ELO. Improved over the last three months: ELO +130. Got weaker: K/R −0.07, Rating −0.11, ADR −5.9, Win rate −3 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 25 matches, win rate 28%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.