linq_il

France
106 matches tracked 35 matches in 30 days
Last updated:

How does linq_il play?

Rating 1.06 K/R 0.77 ADR 83.1 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 106 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 56%+5 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 44%−4 pp · Ø 48% better than 32%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 1.05+0.03 · Ø 1.02 better than 70%
Pistol kills per match 2.9
Knife kills 3 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.2%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 74%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 23x 4K, 3 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
Whether linq_il is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches, all from the last 3 months.

Kills per round (K/R)

0.91
AugSepOct

Best month: October 2026 with 0.91.

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +6 ELO, win rate 51%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.15 · Mirage
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 14 wins in a row · Ancient

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
63% better than 89%
0.84 better than 92%
90.5 better than 93%
1.16 better than 91%
62% of 215 duels better than 96%
25% of 16 situations better than 17%
Anubis22
73% better than 97%
0.75 better than 59%
81.7 better than 57%
1.07 better than 69%
60% of 82 duels better than 90%
15% of 13 situations better than 7%
Ancient20
50% better than 46%
0.67 better than 17%
74.7 better than 20%
0.90 better than 13%
52% of 66 duels better than 57%
29% of 17 situations better than 32%
Nuke10
50% -
0.83 -
88.0 -
1.14-
51% of 67 duels -
25% of 4 situations -
Dust 29
67% -
0.69 -
73.7 -
0.98-
40% of 48 duels -
56% of 9 situations -
Inferno4
75% -
0.74 -
85.7 -
0.95-
55% of 22 duels -
-
Vertigo3
0% -
0.64 -
69.4 -
0.75-
55% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How linq_il plays

Across 106 matches linq_il averages K/R 0.77, ADR 83.1 and a rating of 1.06. Biggest strength: Opening duels won at 56%, better than 90% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 8 players. Averages 16.5 kills per match with 44% headshots. The strongest map is Anubis with a 73% win rate in 22 matches. In 43 of 106 matches the rating was 1.10 or higher (41%), in 43 it was below 0.90. In 106 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.27. Things go best on Anubis (+27 ELO, win rate 73%). Last 30 days: 35 matches, win rate 57%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.