linq_il
Compared with 1,493 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so clearly above the average (51%).
Clutch
Average27% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.05 K/D and so just above the average (1.02).
Impact
AverageExactly 2 kills in 14.1% of rounds and so slightly above the average (13.2%).
Utility and deaths
Average0.09 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageKills per round (K/R)
Best month: October 2026 with 0.91.
Rating, 1.00 is an average match
Best month: October 2026 with 1.27.
Damage per round (ADR)
Best month: October 2026 with 99.2.
Share of headshot kills
Best month: August 2026 with 45%.
Matches won (win rate)
Best month: October 2026 with 62%.
Best month: October 2026 with 1,585.
Rounds with first kill
Best month: October 2026 with 21%.
1v1 clutches won
Best month: August 2026 with 28%.
Patterns
From the last 106 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 3.15 · Mirage
- Most kills in a match: 39 · Anubis
- Longest win streak: 14 wins in a row · Ancient
Maps in detail
from the last 106 matchesCompared with players on the same level who have at least 15 matches on the map.
How linq_il plays
Across 106 matches linq_il averages K/R 0.77, ADR 83.1 and a rating of 1.06. Biggest strength: Opening duels won at 56%, better than 90% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 8 players. Averages 16.5 kills per match with 44% headshots. The strongest map is Anubis with a 73% win rate in 22 matches. In 43 of 106 matches the rating was 1.10 or higher (41%), in 43 it was below 0.90. In 106 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.27. Things go best on Anubis (+27 ELO, win rate 73%). Last 30 days: 35 matches, win rate 57%, net ELO +37.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.