lily0_o
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).
Compared with 636 players in this group, each player over up to their last 100 matches.
Opening
Average40% of opening duels won and so well below the average (48%).
Clutch
Average0.9 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.78 K/D and so clearly below the average (0.91).
Impact
WeaknessExactly 3 kills in 1.9% of rounds and so well below the average (3.5%).
Utility and deaths
Weakness1.9 utility damage per round and so well below the average (3.3).
Progress
One value per month, dashed line is the level 2 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.62. Last 3 months: 0.57 (at the start 0.62). Well below the average (0.68).
Rating, 1.00 is an average match
Best month: October 2026 with 0.88. Last 3 months: 0.80 (at the start 0.84). Well below the average (0.93).
Damage per round (ADR)
Best month: October 2026 with 70.5. Last 3 months: 68.2 (at the start 70.1). Clearly below the average (74.7).
Share of headshot kills
Best month: September 2026 with 42%. Last 3 months: 35% (at the start 32%). Well below the average (41%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 54% (at the start 62%). Clearly above the average (50%).
Best month: July 2026 with 767. Last 3 months: 547 (at the start 767).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 104 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lily0_o loses the most ELO on Mirage: −91 ELO, 54% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 1.76 · Mirage
- Most kills in a match: 32 · Inferno
Maps in detail
from the last 104 matchesCompared with players on the same level who have at least 15 matches on the map.
How lily0_o plays
Across 104 matches lily0_o averages K/R 0.58, ADR 68.6 and a rating of 0.81. Most room to improve: 3K rounds at 1.9%, better than only 5% of level 2 players. Averages 12.1 kills per match with 35% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 18 of 104 matches the rating was 1.10 or higher (17%), in 69 it was below 0.90. In 82 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 0.88. lily0_o loses the most ELO on Mirage (−91 ELO, win rate 54%). Things go best in match 1 of the day (−50 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, −50 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Win rate −8 pp, ELO −220. Unchanged in recent months: Rating at 0.80, ADR at 68.2. Last 30 days: 20 matches, win rate 60%, net ELO +22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.