lily0_o

USA
104 matches tracked 20 matches in 30 days
Last updated:

How does lily0_o play?

Rating 0.81 K/R 0.58 ADR 68.6 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 104 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 10% normal 0.90 to 1.09 16% weak 0.75 to 0.89 21% very weak below 0.75 45%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 2 average.
AWPer
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 2

Compared with 636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 40%−8 pp · Ø 48% better than 10%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%+2 pp · Ø 36% better than 61%
Clutch 1v2 won 20%+1 pp · Ø 19% better than 53%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.78 K/D and so clearly below the average (0.91).

Headshot rate 35%−6 pp · Ø 41% better than 26%
AWP share of kills 29%+19 pp · Ø 10% better than 93%
K/D 0.78−0.13 · Ø 0.91 better than 14%
Pistol kills per match 1.9
Knife kills 1 in 104 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.9% of rounds and so well below the average (3.5%).

2K rounds 10.2%−1.7 pp · Ø 11.9% better than 16%
3K rounds 1.9%−1.6 pp · Ø 3.5% better than 5%
MVPs per match 1.6−0.3 · Ø 1.9 better than 22%
4Ks and aces 10x 4K, 0 aces in 82 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (3.3).

Utility hit rate 27%−5 pp · Ø 32% better than 19%
Utility damage per round 1.9−1.4 · Ø 3.3 better than 19%
Enemies flashed per round 0.11−0.11 · Ø 0.22 better than 24%
Deaths per round 75%+1 pp · Ø 74% better than 44%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Headshots +3 pp
= Stayed the same
Rating at 0.80, ADR at 68.2
▼ Got worse
K/R −0.05, Win rate −8 pp, ELO −220

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.62. Last 3 months: 0.57 (at the start 0.62). Well below the average (0.68).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −91 ELO
35 matches · 54% win rate
On Dust 2 −63 ELO
23 matches · 48% win rate
Between 6:00 and 12:00 −50 ELO, win rate 48%

lily0_o loses the most ELO on Mirage: −91 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.76 · Mirage
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
54% better than 73%
0.60 better than 25%
69.0 better than 27%
0.85 better than 32%
42% of 157 duels better than 27%
33% of 15 situations better than 43%
Dust 223
48% better than 53%
0.59 better than 17%
67.9 better than 19%
0.79 better than 13%
32% of 96 duels better than 2%
40% of 10 situations better than 63%
Ancient10
60% -
0.52 -
62.5 -
0.75-
42% of 43 duels -
0% of 2 situations -
Cache10
80% -
0.61 -
79.1 -
0.82-
43% of 58 duels -
50% of 2 situations -
Inferno10
40% -
0.61 -
73.6 -
0.81-
41% of 64 duels -
17% of 6 situations -
Nuke8
63% -
0.51 -
60.1 -
0.73-
38% of 37 duels -
50% of 4 situations -
Anubis5
60% -
0.61 -
66.1 -
0.89-
39% of 31 duels -
-
Vertigo3
67% -
0.58 -
66.1 -
0.81-
55% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lily0_o plays

Across 104 matches lily0_o averages K/R 0.58, ADR 68.6 and a rating of 0.81. Most room to improve: 3K rounds at 1.9%, better than only 5% of level 2 players. Averages 12.1 kills per match with 35% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 18 of 104 matches the rating was 1.10 or higher (17%), in 69 it was below 0.90. In 82 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 0.88. lily0_o loses the most ELO on Mirage (−91 ELO, win rate 54%). Things go best in match 1 of the day (−50 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, −50 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Win rate −8 pp, ELO −220. Unchanged in recent months: Rating at 0.80, ADR at 68.2. Last 30 days: 20 matches, win rate 60%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.