lilo_01

Russia
On FACEIT since 2026 22 matches tracked 22 matches in 30 days
Last updated:

How does lilo_01 play?

Rating 1.41 K/R 0.99 ADR 97.6 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 22 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 36% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 9% very weak below 0.75 0%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More damage per round than the level 7 average.
ClutcherDamage
better than most on level 7 about average weaker than most
Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 55%+5 pp · Ø 50% better than 88%

Clutch

Strength
Last one alive

4.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%+1 pp · Ø 37% better than 53%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 4.3+2.7 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.54 K/D and so well above the average (1.00).

Headshot rate 45%−1 pp · Ø 46% better than 44%
AWP share of kills 14%+4 pp · Ø 10% better than 70%
K/D 1.54+0.54 · Ø 1.00 better than 99%
Pistol kills per match 4.4
Knife kills 1 in 22 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.3% of rounds and so well above the average (3.9%).

2K rounds 19.4%+6.3 pp · Ø 13.1% better than 99%
3K rounds 8.3%+4.4 pp · Ø 3.9% better than 99%
MVPs per match 3.4+1.2 · Ø 2.2 better than 99%
4Ks and aces 4x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

0.74 enemies flashed per round and so well above the average (0.27).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.74+0.47 · Ø 0.27 better than 99%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 7 average
Whether lilo_01 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches, all from the last 3 months.

Kills per round (K/R)

0.97
SepOct

Patterns

Soon this shows where lilo_01 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 9 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Highest rating in a match: 2.03 · Anubis
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
56% -
1.08 -
104.6 -
1.54-
53% of 32 duels -
50% of 12 situations -
Anubis5
60% -
1.03 -
100.5 -
1.45-
64% of 11 duels -
0% of 4 situations -
Mirage4
50% -
0.69 -
77.5 -
1.02-
40% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lilo_01 plays

Across 22 matches lilo_01 averages K/R 0.99, ADR 97.6 and a rating of 1.41. Biggest strength: Rating at 1.41, better than 99% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 11% of level 7 players. Averages 23.1 kills per match with 45% headshots. In 17 of 22 matches the rating was 1.10 or higher (77%), in 2 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 1 ace. Last 30 days: 22 matches, win rate 55%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.