lil_Depo
Name history of lil_Depo
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does lil_Depo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.0%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.68. Last 3 months unchanged at 0.67. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.00. Last 3 months: 0.91 (at the start 0.96). Well below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 80.0. Last 3 months: 77.1 (at the start 78.5). Slightly below the average (80.3).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months unchanged at 49%. Just below the average (50%).
Matches won (win rate)
Best month: June 2026 with 65%. Last 3 months: 39% (at the start 60%). Well below the average (50%).
Best month: July 2026 with 2,430. Last 3 months: 2,360 (at the start 2,430).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 122 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lil_Depo loses the most ELO on Mirage: −30 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Inferno
- Highest rating in a match: 1.59 · Inferno
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 122 matchesCompared with players on the same level who have at least 15 matches on the map.
How lil_Depo plays
Across 122 matches lil_Depo averages K/R 0.67 and ADR 78.1; the rating across the 84 rated matches is 0.94. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 20 of 84 matches the rating was 1.10 or higher (24%), in 33 it was below 0.90. In 31 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.00. lil_Depo loses the most ELO on Mirage (−30 ELO, win rate 47%). Things go best in match 1 of the day (±0 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate. Got weaker: Rating −0.05, Win rate −21 pp, ELO −70. Unchanged in recent months: K/R at 0.67, ADR at 77.1, Headshots at 49%. Last 30 days: 22 matches, win rate 41%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.