lil_Depo

IE
On FACEIT since 2016 122 matches tracked 22 matches in 30 days
Last updated:

How does lil_Depo play?

Rating 0.94 (from 84 matches) K/R 0.67 ADR 78.1 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 84 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 37% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.91−0.11 · Ø 1.02 better than 10%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 21%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 9%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 6x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 85%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 61%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 77.1, Headshots at 49%
▼ Got worse
Rating −0.05, Win rate −21 pp, ELO −70

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.68. Last 3 months unchanged at 0.67. Clearly below the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
43 matches · 47% win rate
In match 2 of the day −6 ELO
39 matches · 41% win rate
Between 12:00 and 18:00 +18 ELO, win rate 39%

lil_Depo loses the most ELO on Mirage: −30 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Inferno
  2. Highest rating in a match: 1.59 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
47% better than 31%
0.64 better than 9%
77.0 better than 30%
0.91 better than 12%
46% of 126 duels better than 22%
23% of 13 situations better than 12%
Cache21
57% -
0.72 -
83.8 -
0.94-
47% of 79 duels -
33% of 12 situations -
Inferno21
67% better than 87%
0.75 better than 45%
85.5 better than 60%
1.07 better than 48%
44% of 86 duels better than 12%
45% of 11 situations better than 65%
Nuke20
55% better than 43%
0.62 better than 3%
68.4 better than 3%
0.87-
52% of 58 duels right on the average
0% of 6 situations better than 1%
Ancient10
60% -
0.73 -
85.6 -
0.87-
45% of 29 duels -
0% of 3 situations -
Anubis3
33% -
0.65 -
71.9 -
0.82-
55% of 11 duels -
0% of 2 situations -
Overpass3
0% -
0.49 -
47.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How lil_Depo plays

Across 122 matches lil_Depo averages K/R 0.67 and ADR 78.1; the rating across the 84 rated matches is 0.94. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 20 of 84 matches the rating was 1.10 or higher (24%), in 33 it was below 0.90. In 31 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.00. lil_Depo loses the most ELO on Mirage (−30 ELO, win rate 47%). Things go best in match 1 of the day (±0 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate. Got weaker: Rating −0.05, Win rate −21 pp, ELO −70. Unchanged in recent months: K/R at 0.67, ADR at 77.1, Headshots at 49%. Last 30 days: 22 matches, win rate 41%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.