lightdice

BG
On FACEIT since 2023 347 matches tracked 196 matches in 30 days
ELO ▲ 215
3,378
30-day peak: 3,482
Rank EU ▼ 206 places
#1,699
BG #17 in BG
30 days · prev. #1,493 · best #1,112
Last updated:

How does lightdice play?

Rating 0.99 K/R 0.71 ADR 78.0 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 347 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.06).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 0.99−0.07 · Ø 1.06 better than 18%
Pistol kills per match 2.7
Knife kills 5 in 347 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 22%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 51x 4K, 4 aces in 347 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 58%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 75%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether lightdice is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 347 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −357 ELO
69 matches · 43% win rate
On Dust 2 −201 ELO
79 matches · 52% win rate
On Mondays −91 ELO, win rate 43%

lightdice loses the most ELO on Ancient: −357 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Overpass
  2. Highest rating in a match: 2.23 · Cache
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
56% better than 56%
0.71 better than 26%
78.4 better than 30%
1.00 better than 27%
50% of 521 duels better than 34%
32% of 62 situations better than 28%
Dust 279
52% better than 38%
0.71 better than 27%
78.3 better than 30%
1.00 better than 25%
56% of 341 duels better than 68%
41% of 37 situations better than 55%
Ancient69
43% better than 14%
0.66 better than 9%
74.4 better than 12%
0.93 better than 11%
47% of 302 duels better than 19%
41% of 37 situations better than 56%
Cache37
57% better than 45%
0.78 better than 43%
84.4 better than 45%
1.08 better than 36%
53% of 175 duels better than 38%
42% of 19 situations better than 57%
Inferno36
67% better than 66%
0.68 better than 13%
76.5 better than 14%
0.97 better than 12%
58% of 139 duels better than 57%
30% of 10 situations better than 27%
Anubis6
50% -
0.77 -
83.7 -
1.07-
66% of 35 duels -
0% of 1 situations -
Nuke3
67% -
0.66 -
76.9 -
0.91-
50% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lightdice plays

Across 347 matches lightdice averages K/R 0.71, ADR 78.0 and a rating of 0.99. Most room to improve: Rating at 0.99, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 56% headshots. The strongest map is Inferno with a 67% win rate in 36 matches. In 121 of 347 matches the rating was 1.10 or higher (35%), in 144 it was below 0.90. In 347 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. lightdice loses the most ELO on Ancient (−357 ELO, win rate 43%). Things go best on Inferno (+187 ELO, win rate 67%). Last 30 days: 196 matches, win rate 55%, net ELO −175.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.