levinzk1

SC
313 matches tracked 128 matches in 30 days
Last updated:

How does levinzk1 play?

Rating 0.88 K/R 0.63 ADR 73.1 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 313 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 47%−4 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 55%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 56%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.02).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.87−0.15 · Ø 1.02 better than 3%
Pistol kills per match 2.8
Knife kills 3 in 313 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.0%−2.2 pp · Ø 13.2% better than 3%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 2%
MVPs per match 1.7−0.6 · Ø 2.3 better than 1%
4Ks and aces 22x 4K, 1 ace in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 66%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Rating at 0.88, ADR at 72.4
▼ Got worse
K/R −0.04, Win rate −7 pp, ELO −427

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.62 (at the start 0.66). Well below the average (0.73).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −247 ELO
88 matches · 48% win rate
On Anubis −195 ELO
56 matches · 50% win rate
Between 6:00 and 12:00 −210 ELO, win rate 41%
On Thursdays −449 ELO, win rate 40%

levinzk1 loses the most ELO on Dust 2: −247 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Ancient
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
54% better than 56%
0.60 better than 2%
71.3 better than 7%
0.86 better than 3%
44% of 320 duels better than 12%
46% of 70 situations better than 72%
Dust 288
48% better than 34%
0.64 better than 7%
75.3 better than 18%
0.88 better than 4%
49% of 339 duels better than 34%
38% of 53 situations better than 47%
Anubis56
50% better than 39%
0.64 better than 7%
71.8 better than 7%
0.91 better than 10%
48% of 148 duels better than 28%
41% of 44 situations better than 58%
Inferno22
45% better than 20%
0.60 better than 1%
69.8 better than 3%
0.82 better than 1%
50% of 72 duels better than 26%
27% of 11 situations better than 22%
Cache21
52% -
0.66 -
73.6 -
0.94-
49% of 57 duels -
25% of 4 situations -
Ancient20
45% better than 25%
0.67 better than 13%
79.6 better than 34%
0.93 better than 14%
48% of 79 duels better than 25%
30% of 10 situations better than 28%

Compared with players on the same level who have at least 15 matches on the map.

How levinzk1 plays

Across 313 matches levinzk1 averages K/R 0.63, ADR 73.1 and a rating of 0.88. Biggest strength: Headshot rate at 58%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.88, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 13.9 kills per match with 58% headshots. The strongest map is Mirage with a 54% win rate in 106 matches. In 60 of 313 matches the rating was 1.10 or higher (19%), in 166 it was below 0.90. In 249 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 0.93. levinzk1 loses the most ELO on Dust 2 (−247 ELO, win rate 48%). Things go best on Cache (+122 ELO, win rate 52%). Match no. 1 of the day goes best: 60% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Win rate −7 pp, ELO −427. Unchanged in recent months: Rating at 0.88, ADR at 72.4. Last 30 days: 128 matches, win rate 48%, net ELO −626.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.