leri511

Ukraine
On FACEIT since 2020 208 matches tracked 175 matches in 30 days
ELO ▼ 181
3,412
30-day peak: 3,593
Rank EU ▲ 534 places
#1,443 #107 in UA
30 days · before #1,977 · best #1,443
Last updated:

How does leri511 play?

Rating 1.13 K/R 0.84 ADR 87.1 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 208 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerEntryMulti-kills
better than most on level 10 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 27%+16 pp better than 93%
K/D 1.11+0.07 better than 74%
Pistol kills per match 3.2
Knife kills 2 in 208 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.2 pp better than 90%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 53x 4K, 2 aces in 208 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 2.6−1.5 better than 10%
Enemies flashed per round 0.17−0.13 better than 15%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
Whether leri511 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 208 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOct

Patterns

From the last 208 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −298 ELO
30 matches · 37% wins
On Anubis −1 ELO
30 matches · 50% wins
Between 12:00 and 18:00 −124 ELO, win rate 45%
On Mondays −160 ELO, win rate 40%

leri511 loses the most ELO in match 2 of the day: −298 ELO, 37% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.21 · Mirage
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
53% better than 54%
0.82 better than 81%
85.3 better than 72%
1.09 better than 68%
58% of 456 duels better than 83%
40% of 30 situations better than 55%
Dust 247
60% better than 77%
0.91 better than 96%
94.8 better than 95%
1.27 better than 95%
55% of 272 duels better than 70%
43% of 21 situations better than 66%
Ancient38
47% better than 30%
0.85 better than 91%
86.9 better than 75%
1.14 better than 83%
57% of 192 duels better than 79%
29% of 14 situations better than 26%
Anubis30
50% better than 39%
0.80 better than 77%
84.6 better than 70%
1.10 better than 70%
48% of 186 duels better than 28%
44% of 16 situations better than 67%
Nuke17
24% better than 1%
0.79 better than 68%
81.4 better than 51%
1.04 better than 47%
56% of 94 duels better than 70%
33% of 6 situations better than 35%

Compared with players on the same level who have at least 15 matches on the map.

How leri511 plays

Across 208 matches leri511 averages K/R 0.84, ADR 87.1 and a rating of 1.13. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 18.7 kills per match, 48% of them headshots. The strongest map is Dust 2 with a 60% win rate in 47 matches. In 106 of 208 matches the rating was 1.10 or higher (51%), in 60 it was below 0.90. In 208 matches with detailed stats: 53 4Ks and 2 aces. leri511 loses the most ELO in match 2 of the day (−298 ELO, win rate 37%). Things go best on Dust 2 (+234 ELO, win rate 60%). Last 30 days: 175 matches, win rate 49%, ELO balance −26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.