legwan99

Poland
24 matches tracked
Last updated:

How does legwan99 play?

Rating 1.03 K/R 0.74 ADR 79.3 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 29% good 1.10 to 1.29 8% normal 0.90 to 1.09 8% weak 0.75 to 0.89 21% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More first kills per match than the level 4 average. More 4Ks and aces per 100 rounds than the level 4 average.
AWPerEntryMulti-kills
better than most on level 4 about average weaker than most
Level 4

Compared with 718 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 57%+8 pp · Ø 49% better than 98%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 25%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 68%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (43%).

Headshot rate 32%−11 pp · Ø 43% better than 6%
AWP share of kills 27%+16 pp · Ø 11% better than 93%
K/D 1.02+0.07 · Ø 0.95 better than 80%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so clearly above the average (12.6%).

2K rounds 13.7%+1.1 pp · Ø 12.6% better than 81%
3K rounds 4.0%+0.5 pp · Ø 3.5% better than 70%
MVPs per match 2.0−0.1 · Ø 2.1 better than 46%
4Ks and aces 4x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (3.7).

Utility hit rate 26%−8 pp · Ø 34% better than 10%
Utility damage per round 1.8−1.9 · Ø 3.7 better than 10%
Enemies flashed per round 0.18−0.05 · Ø 0.23 better than 35%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
Whether legwan99 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 24 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Patterns

Soon this shows where legwan99 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Ancient
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 1.69 · Dust 2

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
45% -
0.81 -
87.1 -
1.13-
53% of 76 duels -
30% of 10 situations -
Ancient4
50% -
0.43 -
54.2 -
0.67-
50% of 10 duels -
33% of 3 situations -
Dust 24
25% -
0.85 -
88.5 -
1.12-
56% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How legwan99 plays

Across 24 matches legwan99 averages K/R 0.74, ADR 79.3 and a rating of 1.03. Biggest strength: Rounds with first kill at 16%, better than 99% of level 4 players. Most room to improve: Headshot rate at 32%, better than only 6% of level 4 players. Averages 16.3 kills per match with 32% headshots. In 9 of 24 matches the rating was 1.10 or higher (38%), in 13 it was below 0.90. In 24 matches with detailed stats: 4 4Ks and 1 ace. Last 30 days: 2 matches, win rate 50%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.