leey

Italy
263 matches tracked 72 matches in 30 days
Last updated:

How does leey play?

Rating 0.95 (from 182 matches) K/R 0.67 ADR 74.8 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 9
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 182 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 31%
Opening duels won 46%−5 pp better than 14%

Clutch

Strength
Last one alive
Clutch 1v1 won 48%+10 pp better than 92%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 65%
AWP share of kills 2%−8 pp better than 13%
K/D 0.92−0.09 better than 16%
Pistol kills per match 2.3
Knife kills 2 in 263 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.1%0.0 pp level
Rounds with 3K 3.4%−0.6 pp better than 24%
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 27x 4K, 0 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 3.4−0.9 better than 28%
Enemies flashed per round 0.25−0.03 better than 41%
Rounds with a death 73%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +8 pp, ELO +189
= Stayed the same
K/R at 0.68, ADR at 74.9
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.68 (at the start 0.66).

Patterns

From the last 263 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −195 ELO
64 matches · 39% wins
On Dust 2 −111 ELO
52 matches · 40% wins
Between 6:00 and 12:00 −111 ELO, win rate 44%

leey loses the most ELO on Ancient: −195 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 1.76 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient64
39% better than 13%
0.68 better than 24%
76.3 better than 26%
0.92 better than 17%
53% of 345 duels better than 60%
44% of 27 situations better than 70%
Mirage60
58% better than 76%
0.64 better than 11%
72.1 better than 13%
0.96 better than 29%
41% of 244 duels better than 6%
57% of 28 situations better than 91%
Dust 252
40% better than 15%
0.64 better than 10%
72.7 better than 14%
0.89 better than 10%
38% of 199 duels better than 3%
37% of 27 situations better than 46%
Anubis44
59% better than 73%
0.72 better than 43%
78.0 better than 35%
1.00 better than 42%
49% of 175 duels better than 37%
52% of 33 situations better than 86%
Cache26
42% -
0.73 -
76.3 -
1.02-
39% of 89 duels -
53% of 15 situations -
Nuke10
90% -
0.72 -
74.5 -
1.08-
44% of 34 duels -
20% of 5 situations -
Inferno6
17% -
0.59 -
68.8 -
0.52-
41% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How leey plays

Across 263 matches leey averages K/R 0.67 and ADR 74.8; the rating across the 182 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 48%. That is better than 92% of players on level 9. Most room to improve: Opening duels won at 46%. That is better than only 14% of players on level 9. On average 14.3 kills per match, 51% of them headshots. The strongest map is Nuke with a 90% win rate in 10 matches. In 65 of 182 matches the rating was 1.10 or higher (36%), in 88 it was below 0.90. In 181 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: August 2026 at 0.97. leey loses the most ELO on Ancient (−195 ELO, win rate 39%). Things go best on Anubis (+159 ELO, win rate 59%). Improved over the last three months: Win rate +8 pp, ELO +189. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 74.9. Last 30 days: 72 matches, win rate 51%, ELO balance −84.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.