leansipprb0y

Russia
24 matches tracked 23 matches in 30 days
ELO ▲ 25
2,199
30-day peak: 2,199
Rank NA ▼ 254 places
#4,152
RU #33,902 in RU
30 days · prev. #3,898 · best #3,898
Last updated:

How does leansipprb0y play?

Rating 1.07 K/R 0.78 ADR 82.5 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 24 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 4% very weak below 0.75 33%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

18% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 18%−22 pp · Ø 40% better than 1%
Clutch 1v2 won 44%+22 pp · Ø 22% better than 99%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 82%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.05+0.02 · Ø 1.03 better than 60%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 86%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.8+0.4 · Ø 2.4 better than 92%
4Ks and aces 5x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Patterns

Soon this shows where leansipprb0y loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
56% -
0.84 -
88.8 -
1.18-
54% of 48 duels -
25% of 4 situations -
Dust 27
43% -
0.80 -
79.9 -
1.08-
46% of 35 duels -
33% of 3 situations -
Ancient3
33% -
0.77 -
87.1 -
0.97-
54% of 13 duels -
0% of 2 situations -
Inferno3
33% -
0.50 -
65.0 -
0.71-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How leansipprb0y plays

Across 24 matches leansipprb0y averages K/R 0.78, ADR 82.5 and a rating of 1.07. Biggest strength: Headshot rate at 55%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 55% headshots. In 10 of 24 matches the rating was 1.10 or higher (42%), in 9 it was below 0.90. In 24 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 23 matches, win rate 48%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.