lcinio666

GE
FACEIT verified 213 matches tracked 23 matches in 30 days
Last updated:

How does lcinio666 play?

Rating 1.17 (from 155 matches) K/R 0.84 ADR 87.5 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 155 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 69%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 55%+4 pp · Ø 51% better than 74%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.14+0.11 · Ø 1.03 better than 78%
Pistol kills per match 4.4 from the last 155
Knife kills 4 in 155 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 52%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 24x 4K, 3 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.31).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.57+0.26 · Ø 0.31 better than 96%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.82, ADR at 86.8
▼ Got worse
Rating −0.08, Win rate −7 pp, ELO −134

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.82 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −76 ELO
34 matches · 44% win rate
In match 3 of the day −27 ELO
21 matches · 29% win rate
On Fridays −3 ELO, win rate 41%

lcinio666 loses the most ELO on Ancient: −76 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Most kills in a match: 48 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
53% right on the average
0.92 better than 97%
94.4 better than 94%
1.33 better than 98%
58% of 173 duels better than 82%
33% of 18 situations better than 36%
Ancient34
44% better than 22%
0.83 better than 84%
83.6 better than 57%
1.14 better than 79%
54% of 171 duels better than 63%
31% of 16 situations better than 31%
Mirage30
53% better than 53%
0.86 better than 90%
89.7 better than 84%
1.17 better than 84%
57% of 172 duels better than 81%
56% of 18 situations better than 90%
Anubis17
71% better than 96%
0.75 right on the average
77.7 better than 28%
1.05 right on the average
47% of 73 duels better than 20%
70% of 10 situations better than 98%
Inferno15
47% better than 19%
0.77 better than 48%
84.5 better than 53%
1.03 better than 31%
53% of 76 duels better than 39%
50% of 4 situations better than 80%
Nuke11
45% -
0.77 -
82.7 -
1.04-
39% of 49 duels -
67% of 3 situations -
Cache6
17% -
0.79 -
89.0 -
1.02-
48% of 42 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lcinio666 plays

Across 213 matches lcinio666 averages K/R 0.84 and ADR 87.5; the rating across the 155 rated matches is 1.17. Biggest strength: 3K rounds at 5.7%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 55% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 79 of 155 matches the rating was 1.10 or higher (51%), in 42 it was below 0.90. In 86 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: July 2026 at 1.22. lcinio666 loses the most ELO on Ancient (−76 ELO, win rate 44%). Things go best on Dust 2 (+150 ELO, win rate 53%). From match no. 5 of the day on, things go best: 57% win rate, +77 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Rating −0.08, Win rate −7 pp, ELO −134. Unchanged in recent months: K/R at 0.82, ADR at 86.8. Last 30 days: 23 matches, win rate 39%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.