lawoores95

JP
117 matches tracked 17 matches in 30 days
Last updated:

How does lawoores95 play?

Rating 1.15 K/R 0.84 ADR 87.2 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 10%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 65%
AWP share of kills 13%+2 pp · Ø 11% better than 69%
K/D 1.17+0.15 · Ø 1.02 better than 89%
Pistol kills per match 3.2
Knife kills 1 in 117 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.3%).

2K rounds 16.7%+3.4 pp · Ø 13.3% better than 97%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 91%
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 14x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 44%
Enemies flashed per round 0.63+0.34 · Ø 0.29 better than 98%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +6 pp, ELO +322
= Stayed the same
K/R at 0.85, Rating at 1.17, ADR at 87.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.85 (at the start 0.83). Well above the average (0.73).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −71 ELO
34 matches · 32% win rate
On Ancient −23 ELO
26 matches · 42% win rate
On Dust 2 −21 ELO
37 matches · 43% win rate

lawoores95 loses the most ELO in match 1 of the day: −71 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
43% better than 20%
0.84 better than 89%
88.3 better than 84%
1.15 better than 84%
57% of 168 duels better than 81%
28% of 29 situations better than 23%
Ancient26
42% better than 19%
0.79 better than 73%
84.3 better than 67%
1.08 better than 67%
51% of 90 duels right on the average
38% of 21 situations right on the average
Anubis23
48% better than 35%
0.87 better than 95%
87.8 better than 82%
1.15 better than 85%
52% of 103 duels better than 56%
31% of 16 situations better than 33%
Mirage13
46% -
0.81 -
87.3 -
1.11-
50% of 46 duels -
38% of 8 situations -
Inferno12
67% -
0.97 -
92.4 -
1.38-
50% of 50 duels -
40% of 15 situations -
Nuke5
20% -
0.78 -
81.9 -
1.11-
43% of 21 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lawoores95 plays

Across 117 matches lawoores95 averages K/R 0.84, ADR 87.2 and a rating of 1.15. Biggest strength: 3K rounds at 5.3%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 52% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 61 of 117 matches the rating was 1.10 or higher (52%), in 33 it was below 0.90. In 56 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.27. lawoores95 loses the most ELO in match 1 of the day (−71 ELO, win rate 32%). Things go best on Anubis (+22 ELO, win rate 48%). Match no. 3 of the day goes best: 60% win rate, −21 ELO. Improved over the last three months: Headshots +4 pp, Win rate +6 pp, ELO +322. Unchanged in recent months: K/R at 0.85, Rating at 1.17, ADR at 87.7. Last 30 days: 17 matches, win rate 47%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.