latto

Brazil
FACEIT verified 122 matches tracked 21 matches in 30 days
ELO ▼ 184
3,129
30-day peak: 3,349
Rank EU ▼ 381 places
#4,586
BR #99 in BR
30 days · prev. #4,205 · best #4,205
Last updated:

How does latto play?

Rating 1.45 (from 76 matches) K/R 0.97 ADR 103.7 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.45
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 95%
Rating distribution from 76 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 57% good 1.10 to 1.29 12% normal 0.90 to 1.09 12% weak 0.75 to 0.89 1% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

3.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 71%
Clutch 1v2 won 40%+19 pp · Ø 21% better than 99%
Clutch kills per match 3.4+1.8 · Ø 1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.55 K/D and so well above the average (1.05).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.55+0.50 · Ø 1.05 better than 99%
Pistol kills per match 3.9 from the last 121
Knife kills 1 in 121 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.4).

2K rounds 17.6%+4.0 pp · Ø 13.6% better than 98%
3K rounds 6.5%+2.3 pp · Ø 4.2% better than 97%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 23x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 78%
Enemies flashed per round 0.59+0.27 · Ø 0.32 better than 96%
Deaths per round 63%−8 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether latto is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 46 matches from the last 3 months and 13 before.

Kills per round (K/R)

1.05
DecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 1.09.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
57 matches · 56% win rate

latto loses the most ELO on Mirage: −119 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Nuke
  2. Highest rating in a match: 2.84 · Cache
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 55%
0.98 better than 99%
102.8 better than 99%
1.40 better than 99%
62% of 149 duels better than 93%
36% of 33 situations better than 41%
Dust 230
80% better than 99%
1.03 better than 99%
109.8 better than 99%
1.56 better than 99%
65% of 80 duels better than 95%
45% of 11 situations better than 68%
Cache10
60% -
0.97 -
107.7 -
1.43-
74% of 31 duels -
67% of 9 situations -
Ancient7
71% -
1.10 -
121.3 -
1.51-
80% of 10 duels -
33% of 3 situations -
Nuke7
86% -
0.78 -
87.4 -
1.33-
50% of 6 duels -
-
Anubis6
50% -
0.73 -
85.1 -
1.16-
50% of 2 duels -
100% of 2 situations -
Inferno4
75% -
1.03 -
100.2 -
1.61-
83% of 6 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How latto plays

Across 122 matches latto averages K/R 0.97 and ADR 103.7; the rating across the 76 rated matches is 1.45. Biggest strength: Rating at 1.45, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 21.0 kills per match with 60% headshots. The strongest map is Dust 2 with a 80% win rate in 30 matches. In 63 of 76 matches the rating was 1.10 or higher (83%), in 4 it was below 0.90. In 43 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: September 2026 at 1.54. latto loses the most ELO on Mirage (−119 ELO, win rate 56%). Things go best on Dust 2 (+55 ELO, win rate 80%). Match no. 2 of the day goes best: 72% win rate, +30 ELO. Last 30 days: 21 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.