latelyivebee

Russia
61 matches tracked
Last updated:

How does latelyivebee play?

Rating 0.95 K/R 0.66 ADR 70.5 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 7
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 25%
better than most on level 7 about average weaker than most

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

latelyivebee wins 55 of 100 opening duels. 5 percentage points above the level 7 average (50%).

Rounds with first kill 11%+1 pp better than 68%
Opening duels won 55%+5 pp better than 90%

Clutch

Average
Last one alive

latelyivebee wins 14 of 100 1v2s. 7 percentage points below the level 7 average (21%).

Clutch 1v1 won 41%+2 pp better than 67%
Clutch 1v2 won 14%−7 pp better than 11%
Clutch kills per match 1.70.0 on par

Weapons and aim

Average
Where do the kills come from?

42 of 100 kills by latelyivebee are headshots. 4 percentage points below the level 7 average (46%).

Headshot rate 42%−4 pp better than 26%
AWP share of kills 19%+8 pp better than 84%
K/D 0.96−0.04 better than 39%
Pistol kills per match 2.3
Knife kills 1 in 61 matches

Impact

Average
Damage and big rounds

latelyivebee gets exactly 2 kills in 11.5 of 100 rounds. 1.7 percentage points below the level 7 average (13.2%).

2K rounds 11.5%−1.7 pp better than 14%
3K rounds 3.3%−0.6 pp better than 26%
MVPs per match 2.1−0.2 better than 39%
4Ks and aces 7x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 1.4 utility damage per round from HEs and mollies. 2.8 below the level 7 average (4.2).

Utility hit rate 29%−6 pp better than 16%
Utility damage per round 1.4−2.8 better than 3%
Enemies flashed per round 0.11−0.16 better than 11%
Deaths per round 68%−4 pp better than 94%

Progress

One value per month, dashed line is the level 7 average
Whether latelyivebee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
24 matches · 63% win rate

latelyivebee loses the most ELO on Mirage: −25 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
63% better than 89%
0.68 better than 31%
72.9 better than 20%
0.97 better than 40%
60% of 108 duels better than 95%
35% of 20 situations better than 41%
Anubis11
27% -
0.56 -
58.7 -
0.82-
54% of 41 duels -
17% of 6 situations -
Dust 210
50% -
0.70 -
77.2 -
0.97-
45% of 47 duels -
50% of 8 situations -
Ancient9
78% -
0.66 -
69.1 -
0.99-
50% of 34 duels -
100% of 2 situations -
Cache3
33% -
0.57 -
66.8 -
0.78-
50% of 18 duels -
50% of 2 situations -
Nuke3
33% -
0.79 -
80.8 -
1.16-
56% of 18 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How latelyivebee plays

Across 61 matches latelyivebee averages K/R 0.66, ADR 70.5 and a rating of 0.95. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 7 players. Most room to improve: Utility damage per round at 1.4, better than only 3% of level 7 players. Averages 14.5 kills per match with 42% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 17 of 61 matches the rating was 1.10 or higher (28%), in 28 it was below 0.90. In 61 matches with detailed stats: 7 4Ks and 0 aces. latelyivebee loses the most ELO on Mirage (−25 ELO, win rate 63%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.