lark666-
Name history of lark666-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does lark666- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average27% of 1v1s won and so well below the average (38%).
Weapons and aim
Average46% headshots and so clearly below the average (51%).
Impact
AverageExactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.93. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.20. Last 3 months: 1.05 (at the start 1.00). Just above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 93.4. Last 3 months: 79.6 (at the start 74.6). Just below the average (80.2).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 43% (at the start 50%). Well below the average (51%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 48% (at the start 50%). Slightly below the average (50%).
Best month: July 2026 with 2,865. Last 3 months: 2,470 (at the start 2,811).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 164 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lark666- loses the most ELO in match 1 of the day: −126 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 48 · Dust 2
- Highest rating in a match: 2.02 · Nuke
Maps in detail
from the last 164 matchesCompared with players on the same level who have at least 15 matches on the map.
How lark666- plays
Across 164 matches lark666- averages K/R 0.73, ADR 77.2 and a rating of 1.03. Biggest strength: 3K rounds at 4.9%, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 59 of 164 matches the rating was 1.10 or higher (36%), in 62 it was below 0.90. In 78 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.20. lark666- loses the most ELO in match 1 of the day (−126 ELO, win rate 43%). Things go best on Dust 2 (+23 ELO, win rate 42%). Match no. 2 of the day goes best: 66% win rate, −25 ELO. Improved over the last three months: K/R +0.07, Rating +0.05, ADR +5.0. Got weaker: Headshots −7 pp, ELO −341. Unchanged in recent months: Win rate at 48%. Last 30 days: 59 matches, win rate 53%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.