lanooliy

AU
190 matches tracked
Last updated:

How does lanooliy play?

Rating 0.91 (from 121 matches) K/R 0.68 ADR 76.1 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 8
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 121 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 19%
Opening duels won 44%−6 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−1 pp better than 45%
Clutch 1v2 won 21%+1 pp better than 50%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−4 pp better than 25%
AWP share of kills 0%−10 pp better than 2%
K/D 0.93−0.07 better than 21%
Pistol kills per match 2.3
Knife kills 1 in 190 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.1%−1.0 pp better than 22%
Rounds with 3K 3.1%−0.8 pp better than 15%
MVPs per match 1.9−0.3 better than 13%
4Ks and aces 7x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 82%
Utility damage per round 5.1+0.8 better than 74%
Enemies flashed per round 0.21−0.07 better than 32%
Rounds with a death 73%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +14 pp, ELO +183
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −6.8, Headshots −6 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.73).

Patterns

From the last 190 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −61 ELO
29 matches · 34% wins
On Inferno −33 ELO
31 matches · 42% wins
On Tuesdays −11 ELO, win rate 34%

lanooliy loses the most ELO on Mirage: −61 ELO, 34% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 30 · Mirage
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis41
63% better than 84%
0.74 better than 54%
79.5 better than 42%
0.89 better than 12%
53% of 165 duels better than 62%
31% of 26 situations better than 33%
Ancient40
53% better than 55%
0.67 better than 21%
78.1 better than 39%
0.91 better than 18%
47% of 179 duels better than 29%
50% of 24 situations better than 79%
Dust 232
47% better than 37%
0.67 better than 21%
72.6 better than 13%
0.94 better than 24%
38% of 133 duels better than 3%
37% of 19 situations better than 48%
Inferno31
42% better than 21%
0.69 better than 36%
79.6 better than 53%
0.92 better than 19%
55% of 121 duels better than 70%
40% of 20 situations better than 57%
Mirage29
34% better than 6%
0.63 better than 8%
70.6 better than 9%
0.91 better than 17%
41% of 94 duels better than 7%
33% of 9 situations better than 39%
Cache12
58% -
0.65 -
74.8 -
0.87-
43% of 53 duels -
38% of 8 situations -
Nuke5
0% -
0.58 -
66.4 -
0.73-
50% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lanooliy plays

Across 190 matches lanooliy averages K/R 0.68 and ADR 76.1; the rating across the 121 rated matches is 0.91. Biggest strength: Utility with impact at 40%. That is better than 82% of players on level 8. Most room to improve: Opening duels won at 44%. That is better than only 7% of players on level 8. On average 14.9 kills per match, 43% of them headshots. The strongest map is Anubis with a 63% win rate in 41 matches. In 32 of 121 matches the rating was 1.10 or higher (26%), in 61 it was below 0.90. In 125 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 0.93. lanooliy loses the most ELO on Mirage (−61 ELO, win rate 34%). Things go best on Ancient (+168 ELO, win rate 53%). Improved over the last three months: Win rate +14 pp, ELO +183. Got weaker: K/R −0.07, ADR −6.8, Headshots −6 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.