lamro

PS
101 matches tracked 80 matches in 30 days
Last updated:

How does lamro play?

Rating 1.04 K/R 0.76 ADR 81.7 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 101 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More 1v1 and 1v2 wins than the level 4 average.
Multi-killsClutcher
better than most on level 4 about average weaker than most
Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 53%+4 pp · Ø 49% better than 85%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 68%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 84%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 78%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so clearly above the average (0.94).

Headshot rate 36%−7 pp · Ø 43% better than 18%
AWP share of kills 18%+7 pp · Ø 11% better than 78%
K/D 1.04+0.10 · Ø 0.94 better than 86%
Pistol kills per match 2.5
Knife kills 5 in 101 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so clearly above the average (2.1).

2K rounds 13.0%+0.5 pp · Ø 12.5% better than 63%
3K rounds 3.7%+0.2 pp · Ø 3.5% better than 58%
MVPs per match 2.3+0.2 · Ø 2.1 better than 82%
4Ks and aces 30x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.9).

Utility hit rate 33%−2 pp · Ø 35% better than 46%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 80%
Enemies flashed per round 0.24+0.01 · Ø 0.23 better than 53%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
Whether lamro is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
28 matches · 50% win rate
Between 0:00 and 6:00 +6 ELO, win rate 45%

lamro loses the most ELO on Mirage: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 48 · Inferno

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
41% better than 21%
0.79 better than 89%
83.3 better than 80%
1.08 better than 86%
50% of 108 duels right on the average
42% of 24 situations better than 67%
Mirage28
50% better than 55%
0.74 better than 71%
79.8 better than 66%
1.00 better than 64%
49% of 139 duels right on the average
39% of 18 situations better than 56%
Ancient16
44% better than 28%
0.67 better than 41%
75.7 better than 43%
0.91 better than 40%
50% of 54 duels better than 66%
40% of 10 situations better than 57%
Nuke11
73% -
0.82 -
88.6 -
1.10-
66% of 38 duels -
33% of 6 situations -
Anubis8
75% -
0.78 -
82.3 -
1.15-
55% of 33 duels -
33% of 6 situations -
Inferno4
25% -
0.91 -
93.8 -
1.26-
86% of 14 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lamro plays

Across 101 matches lamro averages K/R 0.76, ADR 81.7 and a rating of 1.04. Biggest strength: Rating at 1.04, better than 86% of level 4 players. Most room to improve: Headshot rate at 36%, better than only 18% of level 4 players. Averages 17.0 kills per match with 36% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 39 of 101 matches the rating was 1.10 or higher (39%), in 35 it was below 0.90. In 101 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. lamro loses the most ELO on Mirage (−30 ELO, win rate 50%). Things go best from match 5 of the day (+75 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +75 ELO. Last 30 days: 80 matches, win rate 49%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.