lKKY

Turkey
FACEIT verified On FACEIT since 2020 545 matches tracked 139 matches in 30 days
Last updated:

How does lKKY play?

Rating 1.08 (from 468 matches) K/R 0.77 ADR 82.9 from 545 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 468 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 16%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (398 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 27%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.7 from the last 468
Knife kills 7 in 468 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 58%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.5+0.2 · Ø 2.3 better than 61%
4Ks and aces 92x 4K, 7 aces in 398 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 84%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 77%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +10 pp, ELO +182
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 82.9, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 468 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −286 ELO
66 matches · 38% win rate
In match 2 of the day −258 ELO
66 matches · 47% win rate
Between 0:00 and 6:00 −228 ELO, win rate 47%
On Saturdays +12 ELO, win rate 47%

lKKY loses the most ELO on Inferno: −286 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.36 · Mirage

Maps in detail

from the last 468 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2143
62% better than 81%
0.79 better than 68%
84.7 better than 65%
1.12 better than 69%
61% of 639 duels better than 89%
43% of 67 situations better than 63%
Nuke88
50% better than 28%
0.73 better than 32%
79.2 better than 32%
1.01 better than 28%
54% of 391 duels better than 56%
44% of 45 situations better than 61%
Anubis67
51% better than 41%
0.77 better than 60%
82.8 better than 58%
1.10 better than 66%
52% of 215 duels right on the average
35% of 43 situations better than 41%
Inferno66
38% better than 4%
0.77 better than 44%
84.4 better than 49%
1.09 better than 43%
49% of 289 duels better than 20%
35% of 40 situations better than 41%
Mirage65
54% better than 54%
0.79 better than 66%
84.0 better than 60%
1.11 better than 67%
54% of 256 duels better than 61%
43% of 37 situations better than 64%
Cache26
58% right on the average
0.71 better than 20%
76.8 better than 17%
1.01 better than 23%
45% of 105 duels better than 8%
47% of 17 situations better than 70%
Vertigo11
45% -
0.73 -
83.2 -
1.01-
54% of 35 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lKKY plays

Across 545 matches lKKY averages K/R 0.77 and ADR 82.9; the rating across the 468 rated matches is 1.08. Biggest strength: Utility hit rate at 42%, better than 94% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 62% win rate in 143 matches. In 221 of 468 matches the rating was 1.10 or higher (47%), in 145 it was below 0.90. In 398 matches with detailed stats: 92 4Ks and 7 aces. Best month by rating: July 2026 at 1.08. lKKY loses the most ELO on Inferno (−286 ELO, win rate 38%). Things go best on Dust 2 (+247 ELO, win rate 62%). Match no. 4 of the day goes best: 64% win rate, +161 ELO. Improved over the last three months: Headshots +10 pp, ELO +182. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 82.9, Win rate at 53%. Last 30 days: 139 matches, win rate 54%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.