lGurul

Russia
On FACEIT since 2014 86 matches tracked
Last updated:

How does lGurul play?

Rating 0.83 (from 49 matches) K/R 0.65 ADR 74.1 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 31%
Rating distribution from 49 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 8% normal 0.90 to 1.09 18% weak 0.75 to 0.89 27% very weak below 0.75 43%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

36% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 36%−15 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 8%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.91−0.11 · Ø 1.02 better than 6%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.0% of rounds and so well below the average (13.2%).

2K rounds 10.0%−3.2 pp · Ø 13.2% better than 1%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 2%
MVPs per match 1.9−0.4 · Ø 2.3 better than 6%
4Ks and aces 3x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 89%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 63%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −8.7, Win rate −36 pp, ELO −256

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.61 (at the start 0.71). Well below the average (0.73).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
21 matches · 57% win rate
In match 2 of the day −25 ELO
24 matches · 46% win rate
In match 1 of the day −23 ELO
26 matches · 46% win rate

lGurul loses the most ELO on Mirage: −48 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
41% better than 12%
0.64 better than 7%
77.4 better than 28%
0.81 better than 1%
39% of 88 duels better than 4%
27% of 11 situations better than 20%
Mirage21
57% better than 69%
0.64 better than 8%
72.6 better than 11%
0.88-
42% of 77 duels better than 7%
21% of 14 situations better than 9%
Ancient15
53% right on the average
0.60 better than 2%
65.3 better than 1%
0.78-
39% of 49 duels better than 2%
33% of 6 situations better than 36%
Anubis11
55% -
0.76 -
84.7 -
1.00-
48% of 44 duels -
40% of 10 situations -
Nuke10
50% -
0.62 -
68.8 -
0.73-
25% of 32 duels -
0% of 5 situations -
Inferno4
75% -
0.78 -
87.5 -
0.51-
69% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lGurul plays

Across 86 matches lGurul averages K/R 0.65 and ADR 74.1; the rating across the 49 rated matches is 0.83. Biggest strength: Utility hit rate at 41%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.5 kills per match with 56% headshots. The strongest map is Mirage with a 57% win rate in 21 matches. In 6 of 49 matches the rating was 1.10 or higher (12%), in 34 it was below 0.90. In 46 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 0.83. lGurul loses the most ELO on Mirage (−48 ELO, win rate 57%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.10, ADR −8.7, Win rate −36 pp, ELO −256.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.