l666

Ukraine
186 matches tracked
Last updated:

How does l666 play?

Rating 0.91 (from 19 matches) K/R 0.66 ADR 73.1 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 19 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 37%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 48%−2 pp better than 33%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 20%−1 pp better than 43%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−5 pp better than 20%
AWP share of kills 9%−1 pp better than 53%
K/D 0.93−0.07 better than 26%
Pistol kills per match 2.5
Knife kills 10 in 186 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.8%−1.3 pp better than 18%
Rounds with 3K 3.4%−0.5 pp better than 31%
MVPs per match 2.0−0.2 better than 27%
4Ks and aces 14x 4K, 1 ace in 165 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 34%
Utility damage per round 3.0−1.2 better than 23%
Enemies flashed per round 0.11−0.16 better than 10%
Rounds with a death 71%−1 pp better than 72%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.04, Win rate +6 pp
= Stayed the same
ADR at 73.4
▼ Got worse
Headshots −10 pp

Aug to Sep 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.66
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.66 (at the start 0.62).

Patterns

From the last 186 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −137 ELO
27 matches · 44% wins
On Mirage −109 ELO
59 matches · 42% wins
On Ancient −63 ELO
45 matches · 53% wins

l666 loses the most ELO in match 1 of the day: −137 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.46 · Nuke
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
42% better than 21%
0.66 better than 22%
74.5 better than 24%
0.86-
48% of 267 duels better than 39%
33% of 42 situations better than 38%
Ancient45
53% better than 56%
0.63 better than 12%
70.9 better than 9%
0.93-
42% of 162 duels better than 13%
38% of 29 situations level
Anubis35
51% better than 57%
0.70 better than 40%
75.4 better than 24%
1.01-
51% of 160 duels better than 60%
34% of 29 situations better than 45%
Nuke24
67% better than 88%
0.65 better than 14%
70.1 better than 9%
1.03-
52% of 94 duels better than 58%
62% of 13 situations better than 92%
Dust 218
61% better than 84%
0.67 better than 26%
74.3 better than 24%
-
46% of 70 duels better than 27%
54% of 13 situations better than 88%
Inferno4
0% -
0.58 -
76.7 -
-
43% of 23 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l666 plays

Across 186 matches l666 averages K/R 0.66 and ADR 73.1; the rating across the 19 rated matches is 0.91. Most room to improve: Damage per round (ADR) at 73.1. That is better than only 12% of players on level 7. On average 14.5 kills per match, 41% of them headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 6 of 19 matches the rating was 1.10 or higher (32%), in 10 it was below 0.90. In 165 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: August 2026 at 0.91. l666 loses the most ELO in match 1 of the day (−137 ELO, win rate 44%). Things go best on Nuke (+53 ELO, win rate 67%). Improved over the last three months: K/R +0.04, Win rate +6 pp. Got weaker: Headshots −10 pp. Unchanged in recent months: ADR at 73.4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.