l1lo

Russia
On FACEIT since 2016 119 matches tracked
Last updated:

How does l1lo play?

Rating 0.95 K/R 0.69 ADR 79.4 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 119 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 33%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 8%−12 pp · Ø 20% better than 1%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.93−0.10 · Ø 1.03 better than 10%
Pistol kills per match 2.9
Knife kills 3 in 119 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.0%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 2.3%−1.7 pp · Ø 4.0% better than 1%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 2x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 29%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.94, ADR at 79.7, Headshots at 49%, Win rate at 46%
▼ Got worse
ELO −199

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.25 · Nuke
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
41% better than 14%
0.68 better than 18%
75.9 better than 21%
0.94 better than 16%
43% of 218 duels better than 8%
52% of 21 situations better than 84%
Ancient28
50% better than 38%
0.68 better than 16%
79.7 better than 37%
0.91 better than 10%
46% of 114 duels better than 19%
29% of 17 situations better than 27%
Anubis18
44% better than 21%
0.68 better than 18%
80.8 better than 46%
0.91 better than 9%
41% of 87 duels better than 6%
33% of 9 situations better than 37%
Inferno9
22% -
0.74 -
83.4 -
0.98-
48% of 21 duels -
33% of 3 situations -
Mirage8
50% -
0.64 -
73.8 -
0.85-
45% of 49 duels -
40% of 5 situations -
Nuke7
57% -
0.86 -
94.1 -
1.22-
59% of 32 duels -
29% of 7 situations -
Cache5
80% -
0.80 -
90.8 -
1.11-
63% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l1lo plays

Across 119 matches l1lo averages K/R 0.69, ADR 79.4 and a rating of 0.95. Most room to improve: 3K rounds at 2.3%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Ancient with a 50% win rate in 28 matches. In 37 of 119 matches the rating was 1.10 or higher (31%), in 55 it was below 0.90. In 33 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 0.95. Things go best on Ancient (+60 ELO, win rate 50%). Got weaker: ELO −199. Unchanged in recent months: K/R at 0.70, Rating at 0.94, ADR at 79.7, Headshots at 49%, Win rate at 46%. Last 30 days: 8 matches, win rate 63%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.