kynazo

USA
234 matches tracked 24 matches in 30 days
ELO ▼ 67
2,027
30-day peak: 2,094
Rank NA ▼ 538 places
#7,051
US #4,031 in US
30 days · prev. #6,513 · best #5,008
Last updated:

How does kynazo play?

Rating 1.08 K/R 0.77 ADR 84.9 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 233 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 34%
AWP share of kills 10%−1 pp · Ø 11% better than 57%
K/D 1.09+0.07 · Ø 1.02 better than 73%
Pistol kills per match 2.3
Knife kills 2 in 233 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 54%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 30x 4K, 2 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so slightly above the average (36%).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +193
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.18, ADR −10.6, Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.74 (at the start 0.85). Just above the average (0.73).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −99 ELO
52 matches · 38% win rate
On Anubis −49 ELO
20 matches · 40% win rate
On Thursdays +70 ELO, win rate 44%

kynazo loses the most ELO in match 2 of the day: −99 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
51% right on the average
0.76 better than 63%
83.2 better than 66%
1.06 better than 63%
50% of 359 duels better than 46%
31% of 58 situations better than 30%
Dust 269
58% better than 73%
0.79 better than 75%
86.8 better than 79%
1.11 better than 76%
50% of 319 duels better than 44%
39% of 38 situations better than 53%
Ancient26
46% better than 28%
0.78 better than 69%
86.5 better than 77%
1.07 better than 65%
46% of 106 duels better than 20%
25% of 20 situations better than 19%
Anubis20
40% better than 15%
0.76 better than 62%
85.2 better than 73%
1.02 right on the average
44% of 77 duels better than 16%
42% of 12 situations better than 62%
Cache10
60% -
0.80 -
80.9 -
1.15-
50% of 44 duels -
50% of 2 situations -
Inferno10
40% -
0.79 -
89.8 -
1.09-
46% of 46 duels -
50% of 6 situations -
Nuke5
40% -
0.83 -
94.8 -
1.09-
42% of 24 duels -
67% of 3 situations -
Aim_map_faceit3
67% -
0.57 -
65.4 -
0.96-
59% of 58 duels -
59% of 58 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kynazo plays

Across 233 matches kynazo averages K/R 0.77, ADR 84.9 and a rating of 1.08. Averages 17.3 kills per match with 47% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 106 of 233 matches the rating was 1.10 or higher (45%), in 75 it was below 0.90. In 166 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 1.21. kynazo loses the most ELO in match 2 of the day (−99 ELO, win rate 38%). Things go best on Mirage (+107 ELO, win rate 51%). Match no. 1 of the day goes best: 64% win rate, −28 ELO. Improved over the last three months: ELO +193. Got weaker: K/R −0.11, Rating −0.18, ADR −10.6, Headshots −3 pp, Win rate −4 pp. Last 30 days: 24 matches, win rate 46%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.