kylar21

United Kingdom
239 matches tracked 50 matches in 30 days
Last updated:

How does kylar21 play?

Rating 1.02 (from 159 matches) K/R 0.71 ADR 74.9 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 159 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.4
Knife kills 1 in 239 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 42%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 24x 4K, 5 aces in 160 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 15%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, ADR at 75.8
▼ Got worse
Win rate −5 pp, ELO −165

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.72 (at the start 0.69). Right on the average (0.72).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −74 ELO
28 matches · 43% win rate
On Anubis −72 ELO
20 matches · 55% win rate
On Mondays +28 ELO, win rate 39%

kylar21 loses the most ELO in match 4 of the day: −74 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Most kills in a match: 39 · Inferno
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
54% better than 61%
0.69 better than 27%
74.4 better than 18%
1.02 better than 46%
52% of 240 duels right on the average
45% of 55 situations better than 71%
Dust 249
53% better than 54%
0.73 better than 44%
76.5 better than 26%
1.03 better than 45%
51% of 177 duels better than 47%
42% of 31 situations better than 64%
Ancient28
29% better than 2%
0.71 better than 30%
72.5 better than 8%
1.03 right on the average
43% of 95 duels better than 9%
40% of 30 situations better than 57%
Inferno27
48% better than 27%
0.68 better than 16%
71.0 better than 6%
0.96 better than 16%
47% of 103 duels better than 17%
30% of 20 situations better than 27%
Anubis20
55% better than 58%
0.74 right on the average
77.1 better than 29%
1.14-
51% of 81 duels better than 45%
15% of 13 situations better than 5%
Cache19
37% -
0.73 -
78.1 -
1.02-
59% of 59 duels -
50% of 12 situations -
Nuke16
50% better than 31%
0.71 better than 31%
75.7 better than 25%
0.92-
33% of 60 duels better than 1%
10% of 10 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How kylar21 plays

Across 239 matches kylar21 averages K/R 0.71 and ADR 74.9; the rating across the 159 rated matches is 1.02. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 54% headshots. The strongest map is Anubis with a 55% win rate in 20 matches. In 60 of 159 matches the rating was 1.10 or higher (38%), in 63 it was below 0.90. In 160 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: September 2026 at 1.12. kylar21 loses the most ELO in match 4 of the day (−74 ELO, win rate 43%). Things go best on Dust 2 (+86 ELO, win rate 53%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −5 pp, ELO −165. Unchanged in recent months: K/R at 0.72, ADR at 75.8. Last 30 days: 50 matches, win rate 54%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.