ky0suke_666
Name history of ky0suke_666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.02).
Impact
WeaknessExactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average3.0 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.05. Last 3 months: 0.97 (at the start 0.90). Clearly below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 80.7. Last 3 months: 74.4 (at the start 70.4). Clearly below the average (80.3).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 53% (at the start 52%). Clearly above the average (50%).
Matches won (win rate)
Best month: October 2026 with 56%. Last 3 months: 46% (at the start 41%). Clearly below the average (50%).
Best month: September 2026 with 2,305. Last 3 months: 2,155 (at the start 1,794).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 184 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ky0suke_666 loses the most ELO on Mirage: −81 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.22 · Mirage
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 45 · Dust 2
Maps in detail
from the last 184 matchesCompared with players on the same level who have at least 15 matches on the map.
How ky0suke_666 plays
Across 184 matches ky0suke_666 averages K/R 0.69, ADR 74.0 and a rating of 0.96. Most room to improve: Damage per round (ADR) at 74.0, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 53% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 58 of 184 matches the rating was 1.10 or higher (32%), in 83 it was below 0.90. In 162 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. ky0suke_666 loses the most ELO on Mirage (−81 ELO, win rate 40%). Things go best on Ancient (+61 ELO, win rate 63%). Match no. 1 of the day goes best: 53% win rate, −51 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.0, Win rate +5 pp, ELO +361. Unchanged in recent months: Headshots at 53%. Last 30 days: 72 matches, win rate 49%, net ELO −31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.