kwuiuy

SG
105 matches tracked 31 matches in 30 days
Last updated:

How does kwuiuy play?

Rating 1.17 (from 64 matches) K/R 0.87 ADR 93.6 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 64 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.60.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 4%−7 pp better than 25%
K/D 1.14+0.10 better than 81%
Pistol kills per match 2.8
Knife kills 3 in 105 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.3%+2.9 pp better than 95%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 3.1+0.7 better than 97%
4Ks and aces 23x 4K, 4 aces in 64 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.13−0.17 better than 8%
Rounds with a death 77%+6 pp better than 4%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +165
= Stayed the same
K/R at 0.87, ADR at 92.7
▼ Got worse
Headshots −3 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.96. Last 3 months: 0.87 (at the start 0.89).

Patterns

From the last 105 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day +33 ELO
22 matches · 41% wins
On Fridays ±0 ELO, win rate 32%

kwuiuy loses the most ELO in match 3 of the day: +33 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
42% better than 17%
0.87 better than 93%
91.6 better than 91%
1.17-
54% of 114 duels better than 65%
63% of 8 situations better than 96%
Mirage26
62% better than 85%
0.94 better than 98%
101.6 better than 99%
1.33 better than 98%
60% of 126 duels better than 90%
57% of 14 situations better than 92%
Anubis22
50% better than 39%
0.88 better than 95%
96.6 better than 98%
1.09-
55% of 130 duels better than 67%
50% of 4 situations better than 79%
Ancient10
50% -
0.93 -
96.2 -
1.20-
56% of 48 duels -
0% of 2 situations -
Cache9
44% -
0.75 -
77.0 -
0.99-
45% of 53 duels -
20% of 5 situations -
Nuke6
50% -
0.96 -
99.6 -
1.35-
66% of 32 duels -
0% of 4 situations -
Inferno3
33% -
0.35 -
50.3 -
0.55-
9% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kwuiuy plays

Across 105 matches kwuiuy averages K/R 0.87 and ADR 93.6; the rating across the 64 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 93.6. That is better than 95% of players on level 10. Most room to improve: Rounds with a death at 77%. That is better than only 4% of players on level 10. On average 20.0 kills per match, 58% of them headshots. The strongest map is Mirage with a 62% win rate in 26 matches. In 34 of 64 matches the rating was 1.10 or higher (53%), in 16 it was below 0.90. In 64 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 1.28. kwuiuy loses the most ELO in match 3 of the day (+33 ELO, win rate 41%). Things go best on Mirage (+110 ELO, win rate 62%). Improved over the last three months: ELO +165. Got weaker: Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.87, ADR at 92.7. Last 30 days: 31 matches, win rate 55%, ELO balance +82.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.