kvra

Brazil
159 matches tracked 24 matches in 30 days
ELO ▼ 68
2,119
30-day peak: 2,214
Rank SA ▼ 359 places
#4,339
BR #2,582 in BR
30 days · prev. #3,980 · best #3,980
Last updated:

How does kvra play?

Rating 1.02 (from 136 matches) K/R 0.70 ADR 79.1 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 136 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 7%−4 pp · Ø 11% better than 43%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.1
Knife kills 3 in 159 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.3%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 7%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 13x 4K, 0 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 80%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +205
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.15, ADR −4.4, Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
59 matches · 47% win rate
In match 1 of the day +4 ELO
49 matches · 43% win rate
On Tuesdays +29 ELO, win rate 36%

kvra loses the most ELO on Mirage: −29 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
47% better than 33%
0.69 better than 28%
78.9 better than 42%
0.96 better than 27%
50% of 174 duels better than 46%
23% of 26 situations better than 13%
Dust 250
54% better than 58%
0.72 better than 41%
79.1 better than 42%
1.06 better than 61%
51% of 200 duels right on the average
37% of 38 situations better than 47%
Ancient16
56% better than 62%
0.77 better than 64%
86.7 better than 78%
1.11 better than 76%
59% of 70 duels better than 86%
22% of 9 situations better than 15%
Inferno16
63% better than 79%
0.75 better than 55%
81.4 better than 49%
1.14-
58% of 53 duels better than 79%
56% of 9 situations better than 87%
Anubis9
56% -
0.55 -
69.2 -
0.72-
37% of 35 duels -
40% of 5 situations -
Cache8
25% -
0.69 -
76.1 -
0.95-
41% of 32 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kvra plays

Across 159 matches kvra averages K/R 0.70 and ADR 79.1; the rating across the 136 rated matches is 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 46 of 136 matches the rating was 1.10 or higher (34%), in 51 it was below 0.90. In 82 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. kvra loses the most ELO on Mirage (−29 ELO, win rate 47%). Things go best on Dust 2 (+3 ELO, win rate 54%). Improved over the last three months: ELO +205. Got weaker: K/R −0.07, Rating −0.15, ADR −4.4, Headshots −2 pp, Win rate −7 pp. Last 30 days: 24 matches, win rate 42%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.