kumoiro

Russia
110 matches tracked 44 matches in 30 days
Last updated:

How does kumoiro play?

Rating 1.16 K/R 0.82 ADR 89.0 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 110 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 1.19+0.17 · Ø 1.02 better than 94%
Pistol kills per match 2.7
Knife kills 4 in 110 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 94%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 88%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 26x 4K, 2 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 34%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 47%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
38 matches · 50% win rate
Between 6:00 and 12:00 +3 ELO, win rate 48%
On Tuesdays +30 ELO, win rate 46%

kumoiro loses the most ELO on Mirage: −20 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% better than 46%
0.80 better than 80%
87.5 better than 83%
1.13 better than 83%
46% of 121 duels better than 22%
58% of 19 situations better than 91%
Dust 226
77% better than 99%
0.86 better than 95%
92.4 better than 95%
1.22 better than 96%
52% of 98 duels better than 60%
33% of 15 situations better than 39%
Ancient18
50% better than 45%
0.89 better than 98%
92.5 better than 93%
1.24 better than 97%
61% of 51 duels better than 93%
43% of 14 situations better than 66%
Anubis12
33% -
0.65 -
73.4 -
0.93-
39% of 44 duels -
0% of 5 situations -
Nuke9
44% -
0.93 -
101.1 -
1.33-
56% of 39 duels -
60% of 5 situations -
Inferno4
50% -
0.83 -
99.0 -
1.14-
71% of 17 duels -
75% of 4 situations -
Cache3
67% -
0.74 -
72.4 -
1.15-
41% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kumoiro plays

Across 110 matches kumoiro averages K/R 0.82, ADR 89.0 and a rating of 1.16. Biggest strength: K/D at 1.19, better than 94% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 17.4 kills per match with 53% headshots. The strongest map is Dust 2 with a 77% win rate in 26 matches. In 61 of 110 matches the rating was 1.10 or higher (55%), in 27 it was below 0.90. In 107 matches with detailed stats: 26 4Ks and 2 aces. kumoiro loses the most ELO on Mirage (−20 ELO, win rate 50%). Things go best on Dust 2 (+56 ELO, win rate 77%). Last 30 days: 44 matches, win rate 59%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.