kuba_rojber

CU
176 matches tracked 47 matches in 30 days
Last updated:

How does kuba_rojber play?

Rating 1.04 K/R 0.75 ADR 84.0 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 176 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 19%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 3.2
Knife kills 4 in 176 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 54%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 45%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 93%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 61%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 31%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −5.1, Win rate −9 pp, ELO −107

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.73 (at the start 0.79). Right on the average (0.73).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
56 matches · 41% win rate
In match 1 of the day −39 ELO
48 matches · 38% win rate
Between 0:00 and 6:00 −48 ELO, win rate 38%

kuba_rojber loses the most ELO on Mirage: −73 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
41% better than 16%
0.74 right on the average
83.2 better than 66%
0.99 better than 38%
47% of 223 duels better than 28%
32% of 25 situations better than 32%
Ancient46
52% better than 47%
0.73 better than 46%
82.3 better than 57%
1.02 better than 47%
52% of 130 duels better than 56%
48% of 31 situations better than 74%
Dust 239
56% better than 65%
0.73 better than 47%
85.6 better than 75%
1.02 better than 46%
55% of 159 duels better than 73%
17% of 18 situations better than 7%
Inferno19
42% better than 17%
0.79 better than 71%
81.2 better than 48%
1.12 better than 73%
48% of 77 duels better than 31%
25% of 12 situations better than 25%
Cache9
56% -
0.84 -
87.7 -
1.18-
69% of 26 duels -
33% of 6 situations -
Nuke3
33% -
0.83 -
85.6 -
1.15-
75% of 8 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kuba_rojber plays

Across 176 matches kuba_rojber averages K/R 0.75, ADR 84.0 and a rating of 1.04. Biggest strength: Utility hit rate at 44%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 44% headshots. The strongest map is Dust 2 with a 56% win rate in 39 matches. In 70 of 176 matches the rating was 1.10 or higher (40%), in 66 it was below 0.90. In 96 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. kuba_rojber loses the most ELO on Mirage (−73 ELO, win rate 41%). Things go best from match 5 of the day (+60 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +25 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.06, Rating −0.09, ADR −5.1, Win rate −9 pp, ELO −107. Last 30 days: 47 matches, win rate 45%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.