krylu_

BI
74 matches tracked
Last updated:

How does krylu_ play?

Rating 0.96 (from 33 matches) K/R 0.66 ADR 71.4 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52% on level 4
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 33 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 36% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average.
Clutcher
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 29%
Opening duels won 43%−6 pp better than 13%

Clutch

Strength
Last one alive
Clutch 1v1 won 34%−3 pp better than 33%
Clutch 1v2 won 33%+11 pp better than 98%
Clutch kills per match 1.9+0.2 better than 78%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%+1 pp better than 58%
AWP share of kills 7%−4 pp better than 42%
K/D 0.960.00 level
Pistol kills per match 2.2
Knife kills 3 in 74 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.7%−0.9 pp better than 31%
Rounds with 3K 3.2%−0.5 pp better than 35%
MVPs per match 1.7−0.4 better than 14%
4Ks and aces 5x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 44%
Utility damage per round 4.5+0.7 better than 66%
Enemies flashed per round 0.28+0.04 better than 62%
Rounds with a death 69%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74.

Patterns

From the last 74 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +5 ELO, win rate 43%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Inferno
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
58% better than 78%
0.70 level
72.8 better than 25%
0.92-
46% of 78 duels better than 34%
39% of 28 situations better than 58%
Mirage19
68% better than 97%
0.69 level
76.0 better than 47%
0.92-
49% of 67 duels better than 54%
54% of 13 situations better than 88%
Ancient11
55% -
0.64 -
70.4 -
0.96-
58% of 45 duels -
46% of 13 situations -
Anubis10
10% -
0.53 -
61.6 -
1.15-
28% of 36 duels -
22% of 9 situations -
Inferno7
14% -
0.74 -
71.7 -
1.20-
48% of 21 duels -
50% of 6 situations -
Nuke3
33% -
0.50 -
65.2 -
0.73-
0% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krylu_ plays

Across 74 matches krylu_ averages K/R 0.66 and ADR 71.4; the rating across the 33 rated matches is 0.96. Biggest strength: Rounds with a death at 69%. That is better than 92% of players on level 4. Most room to improve: Opening duels won at 43%. That is better than only 13% of players on level 4. On average 14.3 kills per match, 44% of them headshots. The strongest map is Mirage with a 68% win rate in 19 matches. In 7 of 33 matches the rating was 1.10 or higher (21%), in 14 it was below 0.90. In 62 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. Last 30 days: 2 matches, win rate 50%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.