krisvivi6767

Poland
38 matches tracked 38 matches in 30 days
Last updated:

How does krisvivi6767 play?

Rating 1.07 K/R 0.76 ADR 83.2 from 38 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 38 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
ClutcherMulti-kills
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 47%−3 pp · Ø 50% better than 30%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.99).

Headshot rate 41%−5 pp · Ø 46% better than 28%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.04+0.05 · Ø 0.99 better than 76%
Pistol kills per match 2.7
Knife kills 3 in 38 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.8 pp · Ø 12.9% better than 71%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 89%
MVPs per match 2.8+0.6 · Ø 2.2 better than 97%
4Ks and aces 10x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 45%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 49%
Deaths per round 73%+1 pp · Ø 72% better than 50%

Progress

One value per month, dashed line is the level 6 average
Whether krisvivi6767 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 38 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

Soon this shows where krisvivi6767 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Anubis
  2. Most kills in a match: 45 · Nuke
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 38 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
62% -
0.75 -
83.1 -
1.11-
51% of 87 duels -
80% of 5 situations -
Dust 26
50% -
0.73 -
79.4 -
1.01-
37% of 35 duels -
56% of 16 situations -
Nuke6
67% -
0.86 -
89.8 -
1.15-
48% of 27 duels -
50% of 4 situations -
Ancient3
33% -
0.73 -
84.4 -
1.00-
62% of 13 duels -
33% of 3 situations -
Anubis3
67% -
0.92 -
100.7 -
1.28-
50% of 20 duels -
0% of 3 situations -
Cache3
33% -
0.66 -
65.9 -
0.92-
33% of 3 duels -
50% of 2 situations -
Inferno3
33% -
0.71 -
75.8 -
0.99-
33% of 12 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krisvivi6767 plays

Across 38 matches krisvivi6767 averages K/R 0.76, ADR 83.2 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 6 players. Averages 16.9 kills per match with 41% headshots. In 15 of 38 matches the rating was 1.10 or higher (39%), in 15 it was below 0.90. In 38 matches with detailed stats: 10 4Ks and 1 ace. Last 30 days: 38 matches, win rate 53%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.