kreomaker

Ukraine
61 matches tracked 26 matches in 30 days
Last updated:

How does kreomaker play?

Rating 1.04 (from 40 matches) K/R 0.75 ADR 84.1 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73% on level 6
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 40 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 13% weak 0.75 to 0.89 8% very weak below 0.75 35%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average.
Multi-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Compared with 956 players on level 6, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

kreomaker gets the first kill in 8 of 100 rounds. 2 percentage points below the level 6 average (10%).

Rounds with first kill 8%−2 pp better than 20%
Opening duels won 46%−4 pp better than 20%

Clutch

Average
Last one alive

Averages 1.9 kills per match as the last one alive. 0.2 above the level 6 average (1.7).

Clutch 1v1 won 41%+3 pp better than 68%
Clutch 1v2 won 19%−3 pp better than 37%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.02 kills per death. 0.03 above the level 6 average (0.99).

Headshot rate 48%+3 pp better than 67%
AWP share of kills 13%+2 pp better than 66%
K/D 1.02+0.03 better than 68%
Pistol kills per match 3.2
Knife kills 4 in 61 matches

Impact

Strength
Damage and big rounds

Averages 2.5 round MVPs per match. 0.3 above the level 6 average (2.2).

2K rounds 14.1%+1.2 pp better than 79%
3K rounds 4.7%+0.8 pp better than 85%
MVPs per match 2.5+0.3 better than 85%
4Ks and aces 9x 4K, 2 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.05 enemies flashed per round (5 per 100 rounds). 0.21 below the level 6 average (0.26).

Utility hit rate 39%+4 pp better than 76%
Utility damage per round 6.7+2.7 better than 92%
Enemies flashed per round 0.05−0.21 better than 2%
Deaths per round 74%+1 pp better than 38%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.74, ADR at 83.5
▼ Got worse
Win rate −24 pp, ELO −304

Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.76). 0.02 above the level 6 average (0.72).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Inferno
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
63% better than 88%
0.79 better than 81%
86.5 better than 85%
1.13-
55% of 102 duels better than 79%
50% of 14 situations better than 83%
Dust 214
36% -
0.70 -
79.2 -
0.77-
48% of 52 duels -
40% of 5 situations -
Anubis8
38% -
0.65 -
81.9 -
0.79-
52% of 27 duels -
0% of 2 situations -
Ancient6
67% -
0.82 -
87.2 -
1.16-
40% of 15 duels -
17% of 6 situations -
Inferno6
67% -
0.90 -
93.1 -
1.42-
50% of 22 duels -
100% of 1 situations -
Nuke6
33% -
0.70 -
81.3 -
1.03-
42% of 26 duels -
0% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kreomaker plays

Across 61 matches kreomaker averages K/R 0.75 and ADR 84.1; the rating across the 40 rated matches is 1.04. Biggest strength: Utility damage per round at 6.7, better than 92% of level 6 players. Most room to improve: Opening duels won at 46%, better than only 20% of level 6 players. Averages 16.6 kills per match with 48% headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 18 of 40 matches the rating was 1.10 or higher (45%), in 17 it was below 0.90. In 40 matches with detailed stats: 9 4Ks and 2 aces. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −24 pp, ELO −304. Unchanged in recent months: K/R at 0.74, ADR at 83.5. Last 30 days: 26 matches, win rate 46%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.