krazzy777

Brazil
40 matches tracked
Last updated:

How does krazzy777 play?

K/R 0.71 ADR 75.8 from 40 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 4 average. Higher headshot rate than the level 4 average.
Multi-killsHeadshots
better than most on level 4 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 17%
Opening duels won 52%+3 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+5 pp better than 74%
Clutch 1v2 won 28%+6 pp better than 89%
Clutch kills per match 1.3−0.4 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+7 pp better than 86%
AWP share of kills 12%+1 pp better than 61%
K/D 0.99+0.03 better than 71%
Pistol kills per match 3.0
Knife kills 2 in 40 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+1.2 pp better than 85%
Rounds with 3K 3.2%−0.5 pp better than 35%
MVPs per match 2.10.0 level
4Ks and aces 12x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.1−1.7 better than 13%
Enemies flashed per round 0.28+0.04 better than 62%
Rounds with a death 72%−1 pp better than 69%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75.

Patterns

From the last 40 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
73% -
0.73 -
78.7 -
-
70% of 30 duels -
33% of 3 situations -
Dust 28
38% -
0.79 -
84.6 -
-
35% of 23 duels -
100% of 2 situations -
Inferno8
50% -
0.63 -
69.1 -
-
43% of 23 duels -
40% of 5 situations -
Ancient5
60% -
0.71 -
77.0 -
-
47% of 15 duels -
60% of 5 situations -
Nuke5
40% -
0.63 -
64.3 -
-
67% of 9 duels -
0% of 1 situations -
Anubis3
33% -
0.76 -
77.5 -
-
57% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krazzy777 plays

Biggest strength: Headshot rate at 50%. That is better than 86% of players on level 4. Most room to improve: Utility damage per round at 2.1. That is better than only 13% of players on level 4. On average 14.8 kills per match, 50% of them headshots. In 40 matches with detailed stats: 12 4Ks and 0 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.