kodokushimo

BT
On FACEIT since 2017 276 matches tracked 42 matches in 30 days
Last updated:

How does kodokushimo play?

Rating 0.96 (from 275 matches) K/R 0.70 ADR 79.8 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 275 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 60%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.94−0.08 · Ø 1.02 better than 11%
Pistol kills per match 3.1
Knife kills 2 in 276 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 34%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 20%
MVPs per match 2.2−0.1 · Ø 2.3 better than 29%
4Ks and aces 27x 4K, 3 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 92%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 73%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 45%
Deaths per round 74%+2 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +127
= Stayed the same
K/R at 0.69, ADR at 79.5
▼ Got worse
Rating −0.06, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.69 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −49 ELO
40 matches · 40% win rate
On Mirage −48 ELO
103 matches · 49% win rate
On Sundays −4 ELO, win rate 42%

kodokushimo loses the most ELO in match 4 of the day: −49 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.22 · Anubis

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
49% better than 35%
0.71 better than 32%
82.8 better than 57%
0.95 better than 19%
50% of 508 duels better than 39%
34% of 47 situations better than 37%
Dust 266
53% better than 54%
0.65 better than 9%
73.2 better than 12%
0.91 better than 8%
41% of 232 duels better than 6%
48% of 29 situations better than 75%
Anubis32
41% better than 14%
0.73 better than 41%
81.7 better than 50%
1.04 better than 47%
46% of 132 duels better than 19%
53% of 17 situations better than 84%
Nuke27
26% better than 1%
0.73 better than 38%
81.7 better than 52%
0.97 better than 26%
43% of 148 duels better than 14%
33% of 18 situations better than 34%
Cache18
61% -
0.72 -
78.9 -
1.02-
46% of 94 duels -
33% of 12 situations -
Ancient15
67% better than 91%
0.69 better than 19%
79.6 better than 34%
0.95 better than 18%
51% of 74 duels better than 41%
40% of 5 situations better than 55%
Inferno15
33% better than 3%
0.69 better than 18%
81.4 better than 36%
0.94 better than 12%
48% of 80 duels better than 16%
25% of 8 situations better than 20%

Compared with players on the same level who have at least 15 matches on the map.

How kodokushimo plays

Across 276 matches kodokushimo averages K/R 0.70 and ADR 79.8; the rating across the 275 rated matches is 0.96. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 46%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 60% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 79 of 275 matches the rating was 1.10 or higher (29%), in 123 it was below 0.90. In 229 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.02. kodokushimo loses the most ELO in match 4 of the day (−49 ELO, win rate 40%). Things go best on Nuke (+23 ELO, win rate 26%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: Headshots +3 pp, ELO +127. Got weaker: Rating −0.06, Win rate −5 pp. Unchanged in recent months: K/R at 0.69, ADR at 79.5. Last 30 days: 42 matches, win rate 52%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.