klsGod

GS
67 matches tracked
ELO
2,254
Peak across the last 67 matches: 2,346
Rank SEA ▼ 395 places
#2,589
GS #1 in GS
30 days · prev. #2,194 · best #2,159
Last updated:

How does klsGod play?

Rating 1.13 K/R 0.81 ADR 84.7 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 67 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 28% normal 0.90 to 1.09 28% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 57%+7 pp · Ø 50% better than 88%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.00).

Headshot rate 45%−5 pp · Ø 50% better than 20%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.17+0.17 · Ø 1.00 better than 87%
Pistol kills per match 3.1
Knife kills 1 in 67 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.0%).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 80%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 89%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 4x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 1%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.80, ADR at 84.6
▼ Got worse
Rating −0.08, Win rate −16 pp, ELO −92

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.72).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
27 matches · 59% win rate

klsGod loses the most ELO on Mirage: −23 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
59% better than 77%
0.79 better than 71%
85.6 better than 73%
1.10 better than 72%
57% of 118 duels better than 80%
40% of 25 situations better than 56%
Dust 219
47% better than 30%
0.79 better than 73%
81.6 better than 54%
1.13 better than 78%
50% of 86 duels better than 42%
33% of 15 situations better than 38%
Ancient9
56% -
0.90 -
87.3 -
1.17-
59% of 34 duels -
50% of 12 situations -
Inferno5
40% -
0.73 -
78.8 -
1.08-
68% of 19 duels -
33% of 3 situations -
Anubis4
50% -
0.89 -
95.8 -
1.32-
44% of 18 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How klsGod plays

Across 67 matches klsGod averages K/R 0.81, ADR 84.7 and a rating of 1.13. Biggest strength: 3K rounds at 5.4%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Mirage with a 59% win rate in 27 matches. In 36 of 67 matches the rating was 1.10 or higher (54%), in 12 it was below 0.90. In 25 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.26. klsGod loses the most ELO on Mirage (−23 ELO, win rate 59%). Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.08, Win rate −16 pp, ELO −92. Unchanged in recent months: K/R at 0.80, ADR at 84.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.