kl4ud3k

Poland
204 matches tracked 57 matches in 30 days
Last updated:

How does kl4ud3k play?

Rating 1.07 (from 127 matches) K/R 0.77 ADR 80.6 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 127 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

kl4ud3k gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive

Averages 1.4 kills per match as the last one alive. 0.2 below the level 10 average (1.6).

Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.08 kills per death. 0.04 above the level 10 average (1.04).

Headshot rate 48%−3 pp better than 37%
AWP share of kills 2%−9 pp better than 13%
K/D 1.08+0.04 better than 64%
Pistol kills per match 2.7
Knife kills 2 in 204 matches

Impact

Average
Damage and big rounds

Averages 2.7 round MVPs per match. 0.3 above the level 10 average (2.4).

2K rounds 14.1%+0.7 pp better than 65%
3K rounds 4.3%+0.2 pp better than 59%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 20x 4K, 4 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.22 enemies flashed per round (22 per 100 rounds). 0.08 below the level 10 average (0.30).

Utility hit rate 35%0 pp on par
Utility damage per round 4.10.0 on par
Enemies flashed per round 0.22−0.08 better than 29%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 80.0, Win rate at 51%
▼ Got worse
Headshots −2 pp, ELO −153

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months unchanged at 0.77. 0.03 above the level 10 average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −47 ELO
22 matches · 55% win rate
On Mirage −32 ELO
79 matches · 52% win rate
On Mondays −34 ELO, win rate 30%

kl4ud3k loses the most ELO on Anubis: −47 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.41 · Cache
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
52% on par
0.79 better than 71%
83.5 better than 64%
1.06 better than 58%
53% of 283 duels better than 59%
38% of 32 situations on par
Inferno33
45% better than 23%
0.74 better than 46%
77.0 better than 20%
1.15 better than 76%
53% of 95 duels better than 53%
33% of 18 situations better than 39%
Dust 228
43% better than 19%
0.71 better than 34%
75.4 better than 21%
0.98 better than 30%
49% of 82 duels better than 36%
40% of 15 situations better than 57%
Anubis22
55% better than 58%
0.77 better than 63%
82.6 better than 59%
1.01 better than 39%
45% of 74 duels better than 14%
67% of 9 situations better than 97%
Cache19
42% -
0.82 -
85.8 -
1.16-
62% of 52 duels -
29% of 14 situations -
Nuke11
64% -
0.76 -
75.5 -
1.17-
76% of 29 duels -
22% of 9 situations -
Ancient9
78% -
0.77 -
77.0 -
1.13-
57% of 30 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kl4ud3k plays

Across 204 matches kl4ud3k averages K/R 0.77 and ADR 80.6; the rating across the 127 rated matches is 1.07. Averages 17.2 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 59 of 127 matches the rating was 1.10 or higher (46%), in 38 it was below 0.90. In 126 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: August 2026 at 1.24. kl4ud3k loses the most ELO on Anubis (−47 ELO, win rate 55%). Things go best on Dust 2 (+30 ELO, win rate 43%). Match no. 2 of the day goes best: 59% win rate, +20 ELO. Got weaker: Headshots −2 pp, ELO −153. Unchanged in recent months: K/R at 0.77, ADR at 80.0, Win rate at 51%. Last 30 days: 57 matches, win rate 47%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.