kkatana138

MK
170 matches tracked 101 matches in 30 days
Last updated:

How does kkatana138 play?

Rating 1.18 (from 149 matches) K/R 0.84 ADR 90.6 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 9
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 149 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
Multi-killsClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

kkatana138 wins 57 of 100 opening duels. 6 percentage points above the level 9 average (51%).

Rounds with first kill 13%+3 pp better than 85%
Opening duels won 57%+6 pp better than 92%

Clutch

Strength
Last one alive

Averages 2.3 kills per match as the last one alive. 0.7 above the level 9 average (1.6).

Clutch 1v1 won 43%+5 pp better than 75%
Clutch 1v2 won 27%+6 pp better than 82%
Clutch kills per match 2.3+0.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

1.15 kills per death. 0.14 above the level 9 average (1.01).

Headshot rate 56%+8 pp better than 88%
AWP share of kills 8%−2 pp better than 45%
K/D 1.15+0.14 better than 90%
Pistol kills per match 2.7
Knife kills 8 in 170 matches

Impact

Strength
Damage and big rounds

kkatana138 gets exactly 2 kills in 16.2 of 100 rounds. 3.1 percentage points above the level 9 average (13.1%).

2K rounds 16.2%+3.1 pp better than 96%
3K rounds 5.5%+1.5 pp better than 94%
MVPs per match 2.7+0.5 better than 89%
4Ks and aces 41x 4K, 8 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 3.1 utility damage per round from HEs and mollies. 1.2 below the level 9 average (4.3).

Utility hit rate 34%−1 pp better than 43%
Utility damage per round 3.1−1.2 better than 21%
Enemies flashed per round 0.27−0.01 better than 48%
Deaths per round 73%+1 pp better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.14, ADR +16.5, Win rate +10 pp, ELO +341
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.85 (at the start 0.71). 0.12 above the level 9 average (0.73).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −123 ELO
44 matches · 48% win rate
In match 2 of the day −48 ELO
42 matches · 40% win rate
On Sundays +4 ELO, win rate 24%

kkatana138 loses the most ELO on Dust 2: −123 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Longest win streak: 10 wins in a row · Inferno
  3. Highest rating in a match: 2.67 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
40% better than 14%
0.90 better than 98%
94.8 better than 97%
1.26 better than 98%
52% of 251 duels better than 57%
38% of 39 situations on par
Dust 244
48% better than 41%
0.77 better than 70%
85.1 better than 74%
1.12 better than 81%
56% of 234 duels better than 79%
50% of 32 situations better than 80%
Ancient28
57% better than 69%
0.83 better than 89%
94.5 better than 96%
1.16 better than 90%
58% of 145 duels better than 85%
44% of 18 situations better than 70%
Inferno27
41% better than 18%
0.85 better than 88%
91.7 better than 89%
1.16 better than 83%
59% of 104 duels better than 83%
36% of 25 situations better than 46%
Anubis17
65% better than 87%
0.81 better than 84%
84.9 better than 72%
1.14-
57% of 72 duels better than 80%
50% of 16 situations better than 82%

Compared with players on the same level who have at least 15 matches on the map.

How kkatana138 plays

Across 170 matches kkatana138 averages K/R 0.84 and ADR 90.6; the rating across the 149 rated matches is 1.18. Biggest strength: Rating at 1.18, better than 95% of level 9 players. Most room to improve: Utility damage per round at 3.1, better than only 21% of level 9 players. Averages 18.2 kills per match with 56% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 80 of 149 matches the rating was 1.10 or higher (54%), in 41 it was below 0.90. In 149 matches with detailed stats: 41 4Ks and 8 aces. Best month by rating: September 2026 at 1.25. kkatana138 loses the most ELO on Dust 2 (−123 ELO, win rate 48%). Things go best on Mirage (+7 ELO, win rate 40%). Match no. 4 of the day goes best: 57% win rate, −90 ELO. Improved over the last three months: K/R +0.14, ADR +16.5, Win rate +10 pp, ELO +341. Got weaker: Headshots −6 pp. Last 30 days: 101 matches, win rate 47%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.