kjasdjkfa

AR
111 matches tracked
ELO
2,251
Peak across the last 111 matches: 2,251
Rank SA ▼ 117 places
#2,739
AR #349 in AR
30 days · prev. #2,622 · best #2,622
Last updated:

How does kjasdjkfa play?

Rating 1.11 K/R 0.77 ADR 82.6 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 111 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 54%+4 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.15+0.15 · Ø 1.00 better than 84%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 37%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 10x 4K, 2 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 58%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.1, ELO +97
= Stayed the same
K/R at 0.77, Rating at 1.11, Headshots at 54%
▼ Got worse
Win rate −6 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Last 3 months: 0.77 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +5 ELO
31 matches · 48% win rate

kjasdjkfa loses the most ELO in match 1 of the day: +5 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 2.78 · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
49% better than 37%
0.75 better than 54%
81.9 better than 56%
1.08 better than 64%
39% of 93 duels better than 3%
43% of 28 situations better than 67%
Mirage37
70% better than 97%
0.78 better than 67%
83.5 better than 63%
1.18 better than 87%
61% of 103 duels better than 93%
56% of 25 situations better than 90%
Anubis17
47% better than 31%
0.72 better than 38%
81.8 better than 53%
1.04 right on the average
50% of 36 duels better than 39%
50% of 18 situations better than 77%
Nuke9
56% -
0.96 -
96.4 -
1.33-
73% of 26 duels -
33% of 6 situations -
Ancient7
29% -
0.63 -
70.6 -
0.92-
35% of 20 duels -
100% of 1 situations -
Inferno3
33% -
0.67 -
66.0 -
0.91-
50% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kjasdjkfa plays

Across 111 matches kjasdjkfa averages K/R 0.77, ADR 82.6 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Mirage with a 70% win rate in 37 matches. In 58 of 111 matches the rating was 1.10 or higher (52%), in 34 it was below 0.90. In 46 matches with detailed stats: 10 4Ks and 2 aces. kjasdjkfa loses the most ELO in match 1 of the day (+5 ELO, win rate 48%). Things go best on Mirage (+58 ELO, win rate 70%). Improved over the last three months: ADR +4.1, ELO +97. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.11, Headshots at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.