kjasdjkfa
Name history of kjasdjkfa
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 2,020 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average51% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.00).
Impact
AverageExactly 3 kills in 5.0% of rounds and so well above the average (4.0%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.77 (at the start 0.76). Clearly above the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.11 (at the start 1.12). Well above the average (1.01).
Damage per round (ADR)
Last 3 months: 84.2 (at the start 80.1). Slightly above the average (79.5).
Share of headshot kills
Last 3 months unchanged at 54%. Clearly above the average (50%).
Matches won (win rate)
Last 3 months: 52% (at the start 58%). Well above the average (44%).
Last 3 months: 2,251 (at the start 2,154).
Rounds with first kill
1v1 clutches won
Patterns
From the last 111 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kjasdjkfa loses the most ELO in match 1 of the day: +5 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Mirage
- Longest win streak: 4 wins in a row · Anubis
- Highest rating in a match: 2.78 · Mirage
Maps in detail
from the last 111 matchesCompared with players on the same level who have at least 15 matches on the map.
How kjasdjkfa plays
Across 111 matches kjasdjkfa averages K/R 0.77, ADR 82.6 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Mirage with a 70% win rate in 37 matches. In 58 of 111 matches the rating was 1.10 or higher (52%), in 34 it was below 0.90. In 46 matches with detailed stats: 10 4Ks and 2 aces. kjasdjkfa loses the most ELO in match 1 of the day (+5 ELO, win rate 48%). Things go best on Mirage (+58 ELO, win rate 70%). Improved over the last three months: ADR +4.1, ELO +97. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.11, Headshots at 54%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.