kittle99

Brazil
56 matches tracked
Last updated:

How does kittle99 play?

Rating 0.94 K/R 0.68 ADR 70.6 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18% on level 9
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

kittle99 gets the first kill in 7 of 100 rounds. 3 percentage points below the level 9 average (10%).

Rounds with first kill 7%−3 pp better than 8%
Opening duels won 50%−1 pp better than 43%

Clutch

Average
Last one alive

kittle99 wins 10 of 100 1v2s. 11 percentage points below the level 9 average (21%).

Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 10%−11 pp better than 2%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

57 of 100 kills by kittle99 are headshots. 9 percentage points above the level 9 average (48%).

Headshot rate 57%+9 pp better than 91%
AWP share of kills 5%−5 pp better than 30%
K/D 0.93−0.08 better than 19%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Averages 1.9 round MVPs per match. 0.3 below the level 9 average (2.2).

2K rounds 13.2%+0.1 pp better than 47%
3K rounds 3.5%−0.5 pp better than 28%
MVPs per match 1.9−0.3 better than 11%
4Ks and aces 5x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 3.0 utility damage per round from HEs and mollies. 1.3 below the level 9 average (4.3).

Utility hit rate 35%0 pp on par
Utility damage per round 3.0−1.3 better than 19%
Enemies flashed per round 0.34+0.06 better than 65%
Deaths per round 73%+1 pp better than 40%

Progress

One value per month, dashed line is the level 9 average
Whether kittle99 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 49 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.73
JunJulAugSepOct

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Ancient
  2. Most kills in a match: 25 · Anubis
  3. Highest rating in a match: 1.78 · Anubis

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
47% better than 36%
0.61 better than 4%
65.4 better than 1%
0.87 better than 8%
45% of 31 duels better than 18%
14% of 7 situations better than 4%
Dust 214
36% -
0.72 -
73.5 -
0.98-
49% of 51 duels -
50% of 12 situations -
Ancient9
67% -
0.68 -
68.5 -
0.99-
52% of 25 duels -
75% of 8 situations -
Anubis9
44% -
0.76 -
78.5 -
1.04-
58% of 31 duels -
13% of 8 situations -
Cache4
25% -
0.64 -
73.8 -
0.82-
64% of 11 duels -
0% of 1 situations -
Inferno3
33% -
0.50 -
55.5 -
0.70-
64% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kittle99 plays

Across 56 matches kittle99 averages K/R 0.68, ADR 70.6 and a rating of 0.94. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Damage per round (ADR) at 70.6, better than only 4% of level 9 players. Averages 13.9 kills per match with 57% headshots. The strongest map is Mirage with a 47% win rate in 15 matches. In 14 of 56 matches the rating was 1.10 or higher (25%), in 27 it was below 0.90. In 45 matches with detailed stats: 5 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.