killerPandas

USA
On FACEIT since 2016 228 matches tracked 74 matches in 30 days
ELO ▲ 162
3,308
30-day peak: 3,439
Rank NA ▼ 17 places
#77
US #44 in US
30 days · prev. #60 · best #60
Last updated:

How does killerPandas play?

Rating 1.15 (from 204 matches) K/R 0.82 ADR 85.6 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 204 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 32% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (53%).

Headshot rate 40%−13 pp · Ø 53% better than 3%
AWP share of kills 45%+33 pp · Ø 12% better than 99%
K/D 1.16+0.11 · Ø 1.05 better than 73%
Pistol kills per match 3.5
Knife kills 5 in 228 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 72%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 27x 4K, 4 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 43%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +257
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 86.3
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −142 ELO
34 matches · 53% win rate
In match 1 of the day −90 ELO
89 matches · 52% win rate
On Mondays −82 ELO, win rate 47%

killerPandas loses the most ELO on Ancient: −142 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Anubis
  2. Longest win streak: 12 wins in a row · Nuke
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.25 · Inferno

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
59% better than 68%
0.80 better than 67%
83.2 better than 54%
1.11 better than 64%
55% of 302 duels better than 64%
42% of 24 situations better than 60%
Dust 256
66% better than 86%
0.85 better than 85%
90.0 better than 83%
1.22 better than 86%
66% of 293 duels better than 96%
40% of 25 situations right on the average
Ancient34
53% better than 41%
0.80 better than 69%
83.5 better than 56%
1.14 better than 75%
69% of 122 duels better than 99%
19% of 16 situations better than 9%
Anubis30
60% better than 66%
0.86 better than 89%
88.2 better than 81%
1.17 better than 82%
62% of 173 duels better than 92%
60% of 10 situations better than 92%
Nuke19
53% better than 32%
0.72 better than 26%
78.8 better than 30%
1.00 better than 21%
57% of 97 duels better than 70%
70% of 10 situations better than 97%
Inferno12
50% -
0.91 -
95.0 -
1.25-
63% of 75 duels -
33% of 6 situations -
Cache6
17% -
0.78 -
75.5 -
1.06-
50% of 34 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How killerPandas plays

Across 228 matches killerPandas averages K/R 0.82 and ADR 85.6; the rating across the 204 rated matches is 1.15. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 40% headshots. The strongest map is Dust 2 with a 66% win rate in 56 matches. In 105 of 204 matches the rating was 1.10 or higher (51%), in 54 it was below 0.90. In 144 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: August 2026 at 1.18. killerPandas loses the most ELO on Ancient (−142 ELO, win rate 53%). Things go best on Dust 2 (+353 ELO, win rate 66%). Match no. 3 of the day goes best: 69% win rate, +53 ELO. Improved over the last three months: Win rate +4 pp, ELO +257. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 86.3. Last 30 days: 74 matches, win rate 54%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.