kid0_0

EH
On FACEIT since 2025 217 matches tracked 10 matches in 30 days
Last updated:

How does kid0_0 play?

Rating 1.06 K/R 0.76 ADR 80.1 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 217 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 82%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.09+0.09 · Ø 1.00 better than 69%
Pistol kills per match 2.7
Knife kills 3 in 217 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 72%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 26x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 70%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 56%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 79.6
▼ Got worse
Headshots −4 pp, Win rate −18 pp, ELO −421

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months unchanged at 0.76. Slightly above the average (0.72).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
46 matches · 39% win rate
In match 3 of the day −21 ELO
27 matches · 30% win rate
Between 0:00 and 6:00 −76 ELO, win rate 36%
On Wednesdays −72 ELO, win rate 18%

kid0_0 loses the most ELO on Dust 2: −29 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Anubis
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
39% better than 11%
0.74 right on the average
80.2 better than 46%
1.02 better than 42%
53% of 146 duels better than 58%
27% of 26 situations better than 22%
Anubis44
55% better than 58%
0.77 better than 64%
80.5 better than 47%
1.07 better than 61%
54% of 140 duels better than 63%
29% of 34 situations better than 26%
Ancient42
52% better than 46%
0.76 better than 58%
81.3 better than 50%
1.08 better than 68%
58% of 173 duels better than 84%
40% of 30 situations better than 57%
Mirage42
55% better than 64%
0.78 better than 67%
81.7 better than 55%
1.11 better than 75%
56% of 133 duels better than 75%
59% of 27 situations better than 94%
Inferno27
48% better than 27%
0.75 better than 46%
78.8 better than 33%
1.08 better than 54%
50% of 90 duels better than 32%
22% of 9 situations better than 14%
Cache8
25% -
0.76 -
80.0 -
1.02-
56% of 32 duels -
67% of 3 situations -
Nuke4
25% -
0.65 -
64.0 -
0.95-
39% of 18 duels -
50% of 2 situations -
Vertigo4
25% -
0.68 -
67.3 -
0.93-
50% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kid0_0 plays

Across 217 matches kid0_0 averages K/R 0.76, ADR 80.1 and a rating of 1.06. Biggest strength: Headshot rate at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Mirage with a 55% win rate in 42 matches. In 90 of 217 matches the rating was 1.10 or higher (41%), in 66 it was below 0.90. In 131 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. kid0_0 loses the most ELO on Dust 2 (−29 ELO, win rate 39%). Things go best on Mirage (+157 ELO, win rate 55%). From match no. 5 of the day on, things go best: 57% win rate, +60 ELO. Got weaker: Headshots −4 pp, Win rate −18 pp, ELO −421. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 79.6. Last 30 days: 10 matches, win rate 30%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.