kid0_0
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).
Compared with 2,020 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average19% of 1v2s won and so just below the average (21%).
Weapons and aim
Average56% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months unchanged at 0.76. Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 1.05 (at the start 1.09). Slightly above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 80.9. Last 3 months: 79.6 (at the start 80.9). Just above the average (79.5).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 55% (at the start 59%). Clearly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 42% (at the start 60%). Slightly below the average (44%).
Best month: August 2026 with 2,769. Last 3 months: 2,289 (at the start 2,710).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 217 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kid0_0 loses the most ELO on Dust 2: −29 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.96 · Anubis
- Longest win streak: 10 wins in a row · Inferno
- Most kills in a match: 31 · Mirage
Maps in detail
from the last 217 matchesCompared with players on the same level who have at least 15 matches on the map.
How kid0_0 plays
Across 217 matches kid0_0 averages K/R 0.76, ADR 80.1 and a rating of 1.06. Biggest strength: Headshot rate at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Mirage with a 55% win rate in 42 matches. In 90 of 217 matches the rating was 1.10 or higher (41%), in 66 it was below 0.90. In 131 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. kid0_0 loses the most ELO on Dust 2 (−29 ELO, win rate 39%). Things go best on Mirage (+157 ELO, win rate 55%). From match no. 5 of the day on, things go best: 57% win rate, +60 ELO. Got weaker: Headshots −4 pp, Win rate −18 pp, ELO −421. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 79.6. Last 30 days: 10 matches, win rate 30%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.