kiber_kor

JM
22 matches tracked
Last updated:

How does kiber_kor play?

Rating 0.85 K/R 0.65 ADR 73.9 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 27% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Weakness
Last one alive

0% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 22%−18 pp · Ø 40% better than 1%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so well below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 77%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.83−0.20 · Ø 1.03 better than 2%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 2%
MVPs per match 1.9−0.5 · Ø 2.4 better than 11%
4Ks and aces 2x 4K, 0 aces in 22 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Patterns

Soon this shows where kiber_kor loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 7 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.41 · Anubis

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
43% -
0.59 -
68.8 -
0.78-
38% of 37 duels -
0% of 1 situations -
Anubis5
100% -
0.70 -
76.0 -
0.92-
54% of 26 duels -
67% of 3 situations -
Ancient4
50% -
0.77 -
84.3 -
1.03-
61% of 28 duels -
0% of 3 situations -
Nuke4
50% -
0.58 -
71.9 -
0.70-
30% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kiber_kor plays

Across 22 matches kiber_kor averages K/R 0.65, ADR 73.9 and a rating of 0.85. Biggest strength: Headshot rate at 54%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 54% headshots. In 3 of 22 matches the rating was 1.10 or higher (14%), in 14 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 1 matches, win rate 100%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.