khonsu_u

TN
On FACEIT since 2018 135 matches tracked 49 matches in 30 days
Last updated:

How does khonsu_u play?

Rating 1.03 K/R 0.75 ADR 79.3 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 5%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 1.02−0.01 · Ø 1.03 better than 39%
Pistol kills per match 3.4
Knife kills 6 in 135 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 75%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 24%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 21x 4K, 2 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +59
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 78.6, Headshots at 53%
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
31 matches · 48% win rate
On Dust 2 −3 ELO
37 matches · 62% win rate
Between 0:00 and 6:00 −70 ELO, win rate 45%
On Fridays −25 ELO, win rate 45%

khonsu_u loses the most ELO on Mirage: −100 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 34 · Anubis
  3. Highest rating in a match: 2.04 · Inferno

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
62% better than 82%
0.69 better than 21%
77.2 better than 26%
0.95 better than 16%
48% of 181 duels better than 28%
25% of 16 situations better than 16%
Mirage31
48% better than 34%
0.74 better than 46%
76.7 better than 27%
1.01 better than 39%
56% of 146 duels better than 76%
37% of 19 situations better than 46%
Ancient23
48% better than 36%
0.76 better than 54%
79.4 better than 36%
1.06 better than 55%
53% of 101 duels better than 57%
23% of 13 situations better than 16%
Inferno19
63% better than 71%
0.80 better than 59%
82.7 better than 43%
1.13 better than 57%
50% of 98 duels better than 23%
31% of 13 situations better than 38%
Anubis17
53% right on the average
0.78 better than 65%
83.8 better than 63%
1.05 right on the average
57% of 93 duels better than 77%
22% of 9 situations better than 14%
Cache4
75% -
0.90 -
94.5 -
1.31-
45% of 20 duels -
0% of 1 situations -
Nuke4
0% -
0.68 -
68.2 -
0.88-
36% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How khonsu_u plays

Across 135 matches khonsu_u averages K/R 0.75, ADR 79.3 and a rating of 1.03. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 59 of 135 matches the rating was 1.10 or higher (44%), in 48 it was below 0.90. In 91 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. khonsu_u loses the most ELO on Mirage (−100 ELO, win rate 48%). Things go best on Ancient (+16 ELO, win rate 48%). Improved over the last three months: ELO +59. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 78.6, Headshots at 53%. Last 30 days: 49 matches, win rate 49%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.