kgzin-

Brazil
175 matches tracked
ELO ▲ 60
2,816
30-day peak: 2,837
Rank SA ▼ 5 places
#336
BR #240 in BR
30 days · prev. #331 · best #326
Last updated:

How does kgzin- play?

Rating 1.08 (from 82 matches) K/R 0.77 ADR 84.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 3%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 87%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.9 from the last 150

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 56%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 85%
MVPs per match 2.4+0.1 · Ø 2.3 better than 51%
4Ks and aces 14x 4K, 2 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 3.6−0.2 · Ø 3.8 better than 40%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 83.4
▼ Got worse
Win rate −8 pp, ELO −276

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −77 ELO
24 matches · 50% win rate
In match 1 of the day −45 ELO
43 matches · 47% win rate
On Saturdays −81 ELO, win rate 35%

kgzin- loses the most ELO on Ancient: −77 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.19 · Mirage
  2. Most kills in a match: 54 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
51% better than 41%
0.73 better than 37%
80.2 better than 40%
1.06 right on the average
45% of 237 duels better than 13%
28% of 32 situations better than 19%
Dust 234
62% better than 81%
0.85 better than 87%
94.5 better than 93%
1.24 better than 91%
65% of 132 duels better than 96%
33% of 18 situations better than 36%
Ancient24
50% better than 38%
0.80 better than 71%
86.7 better than 71%
1.09-
61% of 95 duels better than 90%
22% of 9 situations better than 15%
Anubis11
36% -
0.66 -
77.5 -
0.72-
29% of 35 duels -
33% of 6 situations -
Nuke8
50% -
0.73 -
78.9 -
1.05-
52% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kgzin- plays

Across 175 matches kgzin- averages K/R 0.77 and ADR 84.5; the rating across the 82 rated matches is 1.08. Biggest strength: Headshot rate at 59%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 59% headshots. The strongest map is Dust 2 with a 62% win rate in 34 matches. In 40 of 82 matches the rating was 1.10 or higher (49%), in 30 it was below 0.90. In 72 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. kgzin- loses the most ELO on Ancient (−77 ELO, win rate 50%). Things go best on Dust 2 (+207 ELO, win rate 62%). Match no. 3 of the day goes best: 65% win rate, +168 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −8 pp, ELO −276. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 83.4. Last 30 days: 7 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.