keywaq9

Ukraine
160 matches tracked 30 matches in 30 days
Last updated:

How does keywaq9 play?

Rating 1.08 (from 120 matches) K/R 0.77 ADR 81.8 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 120 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 11%+1 pp · Ø 10% better than 62%
K/D 1.09+0.07 · Ø 1.02 better than 77%
Pistol kills per match 2.6
Knife kills 5 in 160 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 76%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 19x 4K, 4 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 28%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +564
= Stayed the same
K/R at 0.76
▼ Got worse
Rating −0.10, ADR −4.6, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.79). Slightly above the average (0.73).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −1 ELO
35 matches · 40% win rate

keywaq9 loses the most ELO in match 2 of the day: −1 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Ancient
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 49 · Cache

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% better than 53%
0.79 better than 77%
81.9 better than 59%
1.06 better than 66%
49% of 133 duels better than 39%
32% of 22 situations better than 32%
Inferno27
41% better than 14%
0.73 right on the average
77.4 better than 34%
1.04 better than 55%
42% of 97 duels better than 8%
64% of 11 situations better than 94%
Dust 226
58% better than 76%
0.71 better than 41%
76.0 better than 28%
1.08-
50% of 68 duels right on the average
0% of 3 situations better than 1%
Cache21
62% -
0.75 -
79.6 -
1.09-
51% of 101 duels -
62% of 13 situations -
Nuke17
47% better than 24%
0.78 better than 63%
87.1 better than 71%
1.12-
50% of 76 duels better than 35%
38% of 8 situations right on the average
Ancient12
67% -
0.92 -
94.4 -
1.23-
49% of 43 duels -
20% of 5 situations -
Anubis10
70% -
0.83 -
88.9 -
1.08-
47% of 34 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keywaq9 plays

Across 160 matches keywaq9 averages K/R 0.77 and ADR 81.8; the rating across the 120 rated matches is 1.08. Biggest strength: Utility hit rate at 40%, better than 81% of level 9 players. Most room to improve: Opening duels won at 47%, better than only 21% of level 9 players. Averages 17.3 kills per match with 48% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 53 of 120 matches the rating was 1.10 or higher (44%), in 35 it was below 0.90. In 101 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: July 2026 at 1.18. keywaq9 loses the most ELO in match 2 of the day (−1 ELO, win rate 40%). Things go best on Mirage (+83 ELO, win rate 52%). Match no. 3 of the day goes best: 61% win rate, +32 ELO. Improved over the last three months: Headshots +3 pp, ELO +564. Got weaker: Rating −0.10, ADR −4.6, Win rate −8 pp. Unchanged in recent months: K/R at 0.76. Last 30 days: 30 matches, win rate 67%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.